X-CulT Community Forums: More 3D models (SADX) - X-CulT Community Forums

Jump to content

  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • This topic is locked

More 3D models (SADX)

#1 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Posted 01 June 2006 - 11:10 AM

Hi all!I assebled and partialy textures E-102 Gamma model. Get it here (in 3DS format):3DS model of E-102 Gamma with texturesNow I'm working on Big...

#2 User is offline   Techokami

  • SONIC MEETS DAVID THE GNOME
Icon
Posts:
332
Joined:
02-January 06
Gender:
Male
Country:
United States
Interest:
Hacker
Location:
Hacking CulT

Posted 01 June 2006 - 11:43 AM

Very awesome.Mirrored BTW

#3 User is offline   spiritofthecult

Icon
Posts:
141
Joined:
17-May 06
Gender:
Not Telling
Interest:
Fangamer

Posted 01 June 2006 - 04:50 PM

Very , Very nice

#4 User is offline   Gween

Icon
Posts:
68
Joined:
28-May 06
Gender:
Pie
Country:
United States
Interest:
Artist

Posted 01 June 2006 - 05:25 PM

Do you have Sonic and Knuckles? can you please post them aswell?SADX has the best models of all 3D Sonic games.

#5 User is offline   spiritofthecult

Icon
Posts:
141
Joined:
17-May 06
Gender:
Not Telling
Interest:
Fangamer

Posted 01 June 2006 - 05:55 PM

Doronetty can i make a personal request of you?Try to export the individual weapons for the E Series robots , apart from E 105? (that includes betas beam cannons)Because i have an idea for my Halo mod , and if you could get em for me , it would be brillant , plus you`d get a place in the final credits for the mod.(By that i mean we are editting the text file for the credits and adding ourselfs to it when its done , so you will be in the official credits along with everyone else who has helped)

#6 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Posted 04 June 2006 - 07:31 PM

Well, I did it, I did it!!!Now meet Big model from SADX - and it's fully textured!Big 3DS&MAX models with texturesIt's my first serious experience of texturing (I never work before with Unwarp UVW and multi UVW mapping on one object) - so it was very difficult to me and eat very much time of my :)...About "export the individual weapons for the E Series robots , apart from E 105" - well,may be I can do it later: I have no much time and my primary target is Amy, Knuckles, Tails and Sonic SADX models. If you hurry with your project, you can extract this models by yourself - they are in sonic.exe file (search in range 170-180 with SADXmdl-exe_kind.exe tool).

#7 User is offline   paris

Icon
Posts:
72
Joined:
06-May 06
Gender:
Male
Country:
Greece
Interest:
General Fan

Posted 06 June 2006 - 03:01 AM

Way to go!Nice job!

#8 User is offline   Techokami

  • SONIC MEETS DAVID THE GNOME
Icon
Posts:
332
Joined:
02-January 06
Gender:
Male
Country:
United States
Interest:
Hacker
Location:
Hacking CulT

Posted 06 June 2006 - 01:45 PM

Eh, putting the mirror up slipped my mind, but it is there. Keep up the good work!

#9 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Post icon  Posted 08 September 2006 - 06:02 PM

Well, well, well... Many times go and now at last I made it. Meet: Fully textured model of TAILS (& snowboard) from SADX! Here is it:Tails SADX fully textured 3D modelThis is pack of 3D model in MAX and 3DS format with textures.Also meet:Chaos 2 SADX (3DS model)and this:Chaos 4 SADX (3D model)This two is untextured (I can make a surface texturing, but make and texture bones, brain and emeralds - I hav't enough stand fot it :) )That's all for today - I have also all other playable characters models, but they are untextured yet; so I upload them when I finish texturing them.

#10 User is offline   divx2k60

  • Got time?
Icon
Posts:
304
Joined:
09-January 06
Gender:
Male
Country:
Slovenia
Interest:
Researcher
Location:
Erf

Posted 08 September 2006 - 08:11 PM

This is absolutely briliant Doronetty, Simply Briliant! XD Great work

This post has been edited by divx2k60: 08 September 2006 - 08:11 PM


#11 User is offline   Techokami

  • SONIC MEETS DAVID THE GNOME
Icon
Posts:
332
Joined:
02-January 06
Gender:
Male
Country:
United States
Interest:
Hacker
Location:
Hacking CulT

Posted 09 September 2006 - 09:19 AM

That is really awesome =)I'll mirror them for you after I do the redesign of the models page

#12 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Posted 10 September 2006 - 02:19 PM

Hi everybody!I just finished texturing of Sonic and Super Sonic models. So, meet:Sonic SADX 3D model fully textured with two snowboards!andSuper Sonic SADX 3D modelNow I'm working on Knuckles, but I have a problem! There is no Knuckles body in CHRMODELS.DLL!!! Can somebody help me with it?

#13 User is offline   Torrent

  • Most Hated Member
Icon
Posts:
35
Joined:
01-January 06
Gender:
Not Telling
Interest:
Fangamer

Posted 10 September 2006 - 02:20 PM

Think you can get the Egg Carrier?

#14 User is offline   Techokami

  • SONIC MEETS DAVID THE GNOME
Icon
Posts:
332
Joined:
02-January 06
Gender:
Male
Country:
United States
Interest:
Hacker
Location:
Hacking CulT

Posted 10 September 2006 - 03:53 PM

Egg Carrier (3DS format) - ripped by SupaChaoSo Doronetty doesn't have to =)Currently downloading the new models so I can mirror them (already got Tails SADX, Chaos 2, and Chaos 4 added)EDIT: Now mirrored!

This post has been edited by Techokami: 10 September 2006 - 04:14 PM


#15 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Posted 04 October 2006 - 05:21 PM

After long time break I'm glad to introduce you Knuckles SADX fully textured model!Knuckles SADX model with growesI suppose that this model was a hardest for me - 'cause CHRMODELS.DLL file has NO Knuckles body&tail!!! In first I thought to take the body from Sonic Heroes Knuckles model, but it was very different from SADX. But I found a solution: using 3D Ripper DX program and Dolphin GC emulator I grabbed a Knuckles model from Gamecube SADX (model was very "dirty" - a lot of unnecessary polygons, so I spend many time to clean it). The body and tail of this GC SADX Knuckles I used in my model :)That's all today. Wait for Amy model...

#16 User is offline   divx2k60

  • Got time?
Icon
Posts:
304
Joined:
09-January 06
Gender:
Male
Country:
Slovenia
Interest:
Researcher
Location:
Erf

Posted 04 October 2006 - 10:49 PM

Great to hear you got your hands on SADX for GC. Try to rip the very start on Emerald Coast, I'm curios how much the ripped will rip, don't forget to turn on the wireframe mode (by pressing the F11 button ingame) I found this usefull cause I think it rips the geometry around more efficiently, but that's just me ^^P.s.: too turn off the wireframe mode press in game press F11 again too turn on the no-texture mode press F10 (don't rip in this mode you won't get the textures attached on the models ^^

#17 User is offline   Beta

  • Admin Emeritus
Icon
Posts:
382
Joined:
08-January 06
Gender:
Male
Country:
United States
Interest:
Programmer
Location:
San Diego, CA

Posted 05 October 2006 - 01:12 AM

Not to shoot you down or anything, but weren't these dumped and released a little over a year ago?

#18 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Posted 05 October 2006 - 02:34 AM

Divx2k60, thank you for encouragement! I want too dump Emerand Coast level, 'cause I hav't some enemies models (Kiki et.c.) - they are very small and it was hard to me to search and assemble part of them. I have a quest: how you utite separately models from ripped by 3D Ripper DX scene into the one - by Object -> attach list or another way? I asking it 'cause I tryed to rip a very hi-polygon 3d models of trophies from Super Smash Bros Melee and then I try unite parts of model into solid by attaching, 3DS MAX is crashing with "out of memory" error (may be more than 1500 parts is cause). If I nevertheless made it in several steps, the result model has a distorted or wrong textures. Have you this problem?

#19 User is offline   divx2k60

  • Got time?
Icon
Posts:
304
Joined:
09-January 06
Gender:
Male
Country:
Slovenia
Interest:
Researcher
Location:
Erf

Posted 05 October 2006 - 12:32 PM

nope, never had that kind of problem with low memory, so I wouldn't know, could be the Ram memory, since the ripper specifies that you should at least have 1 gig of Ram, but I wouldn't know. Not an expert in tehnical stuff :/ . When you import the 3dr do you select to "merge into single mesh", if you select the other one "1 object = 1 draw call" everything will be reeeeally slow! That's why I ignore this option a lot. the other two things I have checked are "ignore ZENABLE" & "ignore ZWRITEENABLE" . I always wondered why some 2d meshes aren't showing, always thought that these two option were the problem (or the first one), but it turned out they would really mess up the model if they weren't checked. I recommend you to experiment with the options a little...

This post has been edited by divx2k60: 05 October 2006 - 12:42 PM


#20 User is offline   Doronetty

Icon
Posts:
96
Joined:
28-April 06
Gender:
Male
Country:
Russian Federation
Interest:
General Fan

Posted 27 October 2006 - 05:11 PM

As I promised to Ultima Espio, I release a fully textured 3D model od Tikal from SADX:Posted ImageHere is the file (model is in 3DS MAX format):Tikal SADX fully textured 3D model with textures

This post has been edited by Doronetty: 05 November 2006 - 03:55 PM


  • (2 Pages)
  • +
  • 1
  • 2
  • You cannot start a new topic
  • This topic is locked

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users