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Mario Kart DS DS lite difference

#1 User is offline   Hinchy

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Posted 02 May 2006 - 09:54 PM

Depending on if you insert Mario Kart DS into either a DS or a DS lite, you get a different startup noise.The DS regular gives you the kart rev, followed by a hushed "yahoo"! The DS lite gives you the same kart rev, but Mario says "Here we go!" instead. I'll make a video either in about an hour or tomorrow afternoon.

#2 User is offline   Mikemasta

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Posted 02 May 2006 - 09:57 PM

Interesting, I wonder why they did that. Would the DS region make a difference?

#3 User is offline   Hinchy

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Posted 02 May 2006 - 09:58 PM

View PostMikemasta, on May 2 2006, 10:57 PM, said:

Interesting, I wonder why they did that. Would the DS region make a difference?
That may also be a possibility, seeing as I used a Japanese DS lite and a USA DS.Someone with a japanese DS original needs to test what they get so we can tell whether it's DS/lite or USA/japan.

#4 User is offline   Eric Wright

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Posted 03 May 2006 - 12:55 AM

sometimes I get different startup ding noises from my DS.. the echoing DIN-DING, Din-ding, din-ding thing.,,, sometimes they;re higher pitched or lower, and sometimes thw two dings are closer together.

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Posted 03 May 2006 - 05:09 AM

My DS is Japanese and MKDS has the reving-up then the "Yahoo!" start up noise. Doesn't seem like it's region controlled

#6 User is offline   Mikemasta

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Posted 03 May 2006 - 05:59 AM

View PostEric Wright, on May 3 2006, 01:55 AM, said:

sometimes I get different startup ding noises from my DS.. the echoing DIN-DING, Din-ding, din-ding thing.,,, sometimes they;re higher pitched or lower, and sometimes thw two dings are closer together.
The only time i've had a different startup noise was on my birthday (I set the DS to my birthday).

#7 User is offline   ICEknight

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Posted 03 May 2006 - 10:38 AM

View PostEric Wright, on May 3 2006, 07:55 AM, said:

sometimes I get different startup ding noises from my DS.. the echoing DIN-DING, Din-ding, din-ding thing.,,, sometimes they;re higher pitched or lower, and sometimes thw two dings are closer together.
I think that happened to me a few times as well (and no, it wasn't my birthday). Also, a couple of times both speakers felt a bit oUt of synch during the whole game, like if there was echo or something.EDIT: Damn u-less keyboard. =P

This post has been edited by ICEknight: 06 May 2006 - 06:44 PM


#8 User is offline   Hinchy

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Posted 06 May 2006 - 02:03 PM

View PostICEknight, on May 3 2006, 11:38 AM, said:

I think that happened to me a few times as well (and no, it wasn't my birthday). Also, a couple of times both speakers felt a bit oit of synch during the whole game, like if there was echo or something.
That's a problem with the DS. It is triggered by an unknown reason, but it's happened to me on both my DSes now.This is something completely different now.

#9 User is offline   Hinchy

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Posted 06 May 2006 - 06:25 PM

DOUBLE POST BUMP LOLOLOLOLOLOLOLOLOLOLOLOLOLhttp://webspace.idio...et/100_7652.MOVWatch that. There's the video I said I'd take.

#10 User is offline   Techokami

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Posted 06 May 2006 - 08:22 PM

Holy fscking bloated media file, Batman!25MB (well, 24.9MB, but close enough) video file. How long is this? O_o

#11 User is offline   The_Winner

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Posted 06 May 2006 - 08:27 PM

View PostTechokami, on May 6 2006, 06:22 PM, said:

Holy fscking bloated media file, Batman!25MB (well, 24.9MB, but close enough) video file. How long is this? O_o
That's not bloated at all. 8|

#12 User is offline   SSUK

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Posted 06 May 2006 - 08:33 PM

View PostYesIAmAnIdiot, on May 7 2006, 12:25 AM, said:

DOUBLE POST BUMP LOLOLOLOLOLOLOLOLOLOLOLOLOLhttp://webspace.idio...et/100_7652.MOVWatch that. There's the video I said I'd take.
It's not region. I have a Japanese Nintendo DS 'fat' as you refer it to. MK:DS still does the same 'yahoo' as your DS chunky does. So, I'd say it's just the DS lite... Which is rather odd... MKDS.avi Here's a video I never said I'd take but did anyway... *runs*

This post has been edited by SSUK: 06 May 2006 - 08:47 PM


#13 User is offline   Heran Bago

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Posted 07 May 2006 - 02:37 AM

If you're running the game on a backup utility, you always get one of the two, I forget which, but it's eerily different than the one the real cart gives me.

#14 User is offline   Techokami

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Posted 07 May 2006 - 12:19 PM

Hmm...Well, I have two possible reasons:1) The DS Lite checks the game being loaded and if it is MKDS, it will replace the sound with one stored internally.2) MKDS, on loading, checks the DS version. If the DS identifies itself as the DS Lite, it will load a different sound ("Here we go!"), otherwise it uses the default sound ("Yahoo!")The best way to test this is with the newest FlashMe. Someone decided to try and flash the DS "fat" with the DS Lite version of FlashMe, and now the DS "fat" behaves like a DS Lite in terms of backlightning (you'll get the three levels of brightness, but it eats battery power like a Game Gear). So if someone that uses FlashMe could try using the DS Lite version of FlashMe on a DS "fat", then try playing MKDS, we can rule out the game-checking-DS-version idea. Of course, this also means that Nintendo has been planning a new DS since MKDS.

#15 User is offline   Overlord

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Posted 08 May 2006 - 12:29 PM

Technokami - it'll be option 2, I guarantee it (lol Zimmer). Nintendo will of course know they've been planning a second DS - I bet it was in the making around the time before the first one even launched.They'll just not have told anyone else the detection code until the Lite came out, which begs the question - is this Nintendo giving themselves an advantage on their hardware compared to any other developers?

#16 User is offline   Techokami

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Posted 08 May 2006 - 02:38 PM

Quote

They'll just not have told anyone else the detection code until the Lite came out, which begs the question - is this Nintendo giving themselves an advantage on their hardware compared to any other developers?
Seeing as they have made the console themselves, most likely yes.

#17 User is offline   Steven M

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Posted 08 May 2006 - 03:00 PM

View PostTechokami, on May 7 2006, 06:19 PM, said:

Of course, this also means that Nintendo has been planning a new DS since MKDS.
Now there's a tactic that sounds familiar.Posted Image

#18 User is offline   Mikemasta

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Posted 08 May 2006 - 09:20 PM

View PostICEknight, on May 3 2006, 11:38 AM, said:

Also, a couple of times both speakers felt a bit oUt of synch during the whole game, like if there was echo or something.
For some reason, the whole sound echo thing only happens when I play Super Mario 64 DS (Happens quite a bit) and Mario Kart DS (occasionally happens).

#19 User is offline   Hinchy

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Posted 08 May 2006 - 10:07 PM

View PostMikemasta, on May 8 2006, 10:20 PM, said:

Also, a couple of times both speakers felt a bit oUt of synch during the whole game, like if there was echo or something.
For some reason, the whole sound echo thing only happens when I play Super Mario 64 DS (Happens quite a bit) and Mario Kart DS (occasionally happens). [/quote]Same here, but I experience it sometimes on Metroid Prime Hunters as well. It's a software problem.

#20 User is offline   ICEknight

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Posted 10 May 2006 - 02:31 PM

View PostMikemasta, on May 9 2006, 04:20 AM, said:

Also, a couple of times both speakers felt a bit oUt of synch during the whole game, like if there was echo or something.
For some reason, the whole sound echo thing only happens when I play Super Mario 64 DS (Happens quite a bit) and Mario Kart DS (occasionally happens).[/quote]Yep, happened to me with MKDS.

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