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Misplaced enemy in Windy Valley (SADX)

#1 User is offline   PicklePower

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Posted 02 January 2006 - 02:51 PM

I was going through Windy Valley in wireframe mode and I saw this enemy down below inside one of the platforms. It's kinda strange; all it does is start in one position and move off of the platform. After it falls it regenerates and does the same thing. Another strange thing is that I believe the platform was solid inside, so Sonic could walk inside there. I don't know if this is just showing up on my game because I've messed with the object files too much and forgot to revert or if this is legit. You should be able to see the enemy fall out of the platform if I remember right, so we might be able to check this on the DC version.And before anyone asks, you can play any 3d game in wireframe mode with Cheat Engine.Posted ImagePosted ImagePosted Image

This post has been edited by PicklePower: 02 January 2006 - 02:53 PM


#2 User is offline   DimensionWarped

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Posted 02 January 2006 - 08:42 PM

Actually, if the collision geometry works similarly in SADX as to almost all FPS games (BSP), then all brushes are going to be solid on the inside anyway. I think that is probably a definite truth since they didn't pay any attention to the way textures lined up inside.

#3 User is offline   Dude

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Posted 02 January 2006 - 09:22 PM

View PostDimensionWarped, on Jan 2 2006, 08:42 PM, said:

Actually, if the collision geometry works similarly in SADX as to almost all FPS games (BSP), then all brushes are going to be solid on the inside anyway. I think that is probably a definite truth since they didn't pay any attention to the way textures lined up inside.
if sonic worked like that then there'd be no collision errors.

#4 User is offline   DimensionWarped

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Posted 02 January 2006 - 10:06 PM

Not nessecarily true. There is a pretty decent chance that the engine uses a lot of arbitrary polygons as well as collision brushes that may or may not be rendered even in debug mode with wireframes.

#5 User is offline   Dude

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Posted 03 January 2006 - 03:30 PM

True, BUT sadx doesn't use solids for collision. You can tell this by looking at the shapes of level objects and noticing how they have numerous open holes. FPS games have to have no leaks in their hulls for bsp AND vis

#6 User is offline   DimensionWarped

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Posted 03 January 2006 - 10:27 PM

In any event, the seems in the textures make it pretty obvious that you were never meant to go down there...

#7 User is offline   Dude

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Posted 04 January 2006 - 06:57 PM

Considering how many revisions windy valley went through, and sonic team's history of laziness with deleting unused objects, 9/10 says this is from an old version of the level.

#8 User is offline   divx2k60

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Posted 09 January 2006 - 05:19 PM

thats interesting... btw how do I activate the wireframe mode? I actually never heard of this hax value for cheat engine, could you explain how to activate it + the debug mode, thanks in advance^^

This post has been edited by divx2k60: 09 January 2006 - 05:23 PM


#9 User is offline   PicklePower

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Posted 09 January 2006 - 06:01 PM

View Postdivx2k60, on Jan 9 2006, 04:19 PM, said:

thats interesting... btw how do I activate the wireframe mode? I actually never heard of this hax value for cheat engine, could you explain how to activate it + the debug mode, thanks in advance^^
It's not built into the game, Cheat Engine can mess with any Direct X game (and I'm sure there's other programs out there to do the kind of stuff, not just CE). At the bottom of the CE window, click the "Advanced options" button. Then click "Direct-X Mess". Have it load sonic.exe, and there you go. You can zoom and stuff, too. Some neat stuff there.How about a program that'll rip the current 3d environment of a game or whatever and save it to a file? I'd like something like that...

#10 User is offline   ChibiGoku

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Posted 09 January 2006 - 08:56 PM

You know, the way the enemy's placed, and the direction he's going, I think it may indead be a left over from the old Windy Valley. If I remember correctly, in an earlier Windy Valley Revision, there's a spiral(though not completely around) slope in which the enemy seems to go down that direction. It's similar to the way the enemy is heading here.

#11 User is offline   PicklePower

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Posted 09 January 2006 - 09:24 PM

View PostChibiGoku, on Jan 9 2006, 07:56 PM, said:

Considering how many revisions windy valley went through, and sonic team's history of laziness with deleting unused objects, 9/10 says this is from an old version of the level.


#12 User is offline   ChibiGoku

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Posted 16 January 2006 - 04:32 AM

View PostPicklePower, on Jan 9 2006, 09:24 PM, said:

You know, the way the enemy's placed, and the direction he's going, I think it may indead be a left over from the old Windy Valley.
Um...

View PostDude, on Jan 4 2006, 05:57 PM, said:

Considering how many revisions windy valley went through, and sonic team's history of laziness with deleting unused objects, 9/10 says this is from an old version of the level.
[/quote]I actually saw that. I just thought I'd point it out further, that's all.

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