Ship Battle
ZNot Used - Front End2
Dragon Rock - Top
ZNot Used - Krazoa Palace
Volcano Force Point
Rolling Demo - Just In Case
ZNot Used - Discovery Falls
ThornTail Hollow
ThornTail Hollow - Undergro
MazeTest
SnowHorn Wastes
Krazoa Palace
CloudRunner Fortress
Walled City
LightFoot Village
ZNot Used - CloudRunner - T
CloudRunner - Dungeon
ZNot Used - CloudRunner - T
Moon Mountain Pass
DarkIce Mines - Top
ZNot Used - Krazoa Shrine
Ocean Force Point - Bottom
krazchamber
Ice Mountain
ZNot Used - Ice Mountain 2
ZNot Used - Ice Mountain 3
Animtest
DarkIce Mines - Bottom
BOSS DarkIce
Cape Claw
ZNot Used - Inside Galleon
Test Of Combat
Test Of Fear
Test Of Skill
Test Of Knowledge
ZNot Used - Diamond Bay
ZNot Used - EarthWalker Tem
ZNot Used - Willow Grove
ArWing Level - Andross
Test Of Strength
BOSS Scales
World Map
ZNot Used - WGShrine
CloudRunner - Race
BOSS Drakor
ZNot Used - WMinsert
ZNot Used - DarkIce Mines -
ZNot Used - DarkIce Mines -
BOSS TRex
ZNot Used - MikesLava
Ocean Force Point - Top
Shop
Dragon Rock - Bottom
ZNot Used - BOSS Kamerian D
Magic Cave - Small\Big
ZNot Used - Duster Cave
LinkB - Ice2Wastes
ZNot Used - CloudRunner2Rac
Arwing to Planet
Arwing Darkice
Arwing Cloud
Arwing City
Arwing Dragon
Game Front
LinkK - Nik Test
Great Fox
LinkA - Warpstone to Others
LinkC - Wastes to Hollow
LinkD - Darkmines top 2 bot
LinkE - hollow to moon pass
LinkF - moonpass to volcano
LinkG - hollow to lightfoot
LinkH - lightfoot to capecl
LinkJ - capeclaw 2 ocean fo
LinkI - CloudRunner2Race
dfpodium
dfcradle
dfcavehatch1
dfcavehatch2
scstatue
galleonship
cfgalleon
cfgangplank
nwtreebridge
cfdungeonblock
cloudrunnermap
ccBridge
cfcolumn
nwboulder
cfprisondoor
cfprisoncage
nwtreebridge2
dim2 ice block1
dimpushblock
dim2 ice block2
dimhornplinth
nwshcolpush
dim2lift
dim2icefloe
dim2icefloe1
dim2icefloe2
cfliftplat
imspacecraft
dimbossgut
wmcolrise
vfpslide1
vfpslide2
drpushcart
drliftplat
dim2stonepillar
bossdrakorrock
wcbouncycrate
wcpushblock
wctemplelift
kameriancolumn
dbstepstone
vfppushblock
/*----------------------------------------------------------------------*
Project: Starfox Adventures on Dinosuar Planet - For GameCube
File: D:\binary/Boot/English.c.new
Copyright 2001 Rare Ltd. All rights reserved.
These coded instructions, statements, and computer programs contain
proprietary information of Rare Ltd, and are protected by Federal
copyright law. They may not be disclosed to third parties or copied
or duplicated in any form, in whole or in part, without the prior
written consent of Rare Ltd.
This file is machine generated, edits will be lost!
*----------------------------------------------------------------------*/
// ************************************************** ******************************
// * Includes
// ************************************************** ******************************
#include "GameTextData.h"
// ************************************************** ******************************
// * Characters used by English text in Boot
// ************************************************** ******************************
/*
typedef struct {
UCS4 character; // unicode number
unsigned short xpos; // coordinate of leftmost texel in font bitmap
unsigned short ypos; // coordinate of topmost texel in font bitmap
signed char left; // spacing
signed char right; // spacing
signed char top; // spacing
signed char bottom; // spacing
unsigned char width; // size
unsigned char height; // size
unsigned char font; // Index into GameTextFonts[] in GameTextData.h
unsigned char texture; // Index into Textures[] in the binary file
} characterStruct;
*/
characterStruct Boot_English_characters[] = {
// unicode xpos ypos left right top bottom width height font texture
{65, 1, 1, 0, 1, 3, 4, 13, 14, 4, 0}, // latin capital letter a
{110, 15, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter n
{32, 25, 1, 6, 0, 15, 6, 0, 0, 4, 0}, // space
{101, 26, 1, 0, 1, 6, 4, 10, 11, 4, 0}, // latin small letter e
{114, 37, 1, 0, 1, 7, 4, 8, 10, 4, 0}, // latin small letter r
{111, 46, 1, 0, 1, 7, 4, 10, 10, 4, 0}, // latin small letter o
{104, 57, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter h
{97, 67, 1, 0, 1, 6, 4, 9, 11, 4, 0}, // latin small letter a
{115, 77, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter s
{99, 87, 1, 0, 1, 6, 4, 9, 11, 4, 0}, // latin small letter c
{117, 97, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter u
{100, 107, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter d
{46, 117, 1, 0, 1, 14, 4, 3, 3, 4, 0}, // full stop
{84, 121, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter t
{116, 133, 1, 0, 1, 4, 4, 7, 13, 4, 0}, // latin small letter t
{112, 141, 1, 0, 1, 7, 0, 9, 14, 4, 0}, // latin small letter p
{119, 151, 1, 0, 1, 7, 4, 14, 10, 4, 0}, // latin small letter w
{79, 166, 1, 0, 1, 3, 3, 12, 15, 4, 0}, // latin capital letter o
{70, 179, 1, 0, 1, 3, 4, 10, 14, 4, 0}, // latin capital letter f
{107, 190, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter k
{78, 200, 1, 0, 1, 3, 4, 13, 14, 4, 0}, // latin capital letter n
{73, 214, 1, 0, 1, 3, 4, 3, 14, 4, 0}, // latin capital letter i
{69, 218, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin capital letter e
{68, 228, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter d
{71, 241, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter g
{77, 254, 1, 0, 1, 3, 4, 16, 14, 4, 0}, // latin capital letter m
{67, 271, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter c
{85, 284, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter u
{66, 297, 1, 0, 1, 3, 4, 12, 14, 4, 0}, // latin capital letter b
{105, 310, 1, 0, 1, 3, 4, 3, 14, 4, 0}, // latin small letter i
{108, 314, 1, 0, 1, 3, 4, 3, 14, 4, 0}, // latin small letter l
{102, 318, 1, 0, 1, 3, 4, 6, 14, 4, 0}, // latin small letter f
{109, 325, 1, 0, 1, 6, 4, 15, 11, 4, 0}, // latin small letter m
{98, 341, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin small letter b
{80, 351, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter p
{82, 363, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter r
{103, 375, 1, 0, 1, 6, 0, 9, 15, 4, 0}, // latin small letter g
{118, 385, 1, 0, 1, 6, 4, 9, 11, 4, 0}, // latin small letter v
{121, 395, 1, 0, 1, 7, 0, 9, 14, 4, 0}, // latin small letter y
{44, 405, 1, 0, 1, 14, 2, 3, 5, 4, 0}, // comma
{83, 409, 1, 0, 1, 3, 4, 11, 14, 4, 0}, // latin capital letter s
{120, 421, 1, 0, 1, 7, 4, 9, 10, 4, 0}, // latin small letter x
{76, 431, 1, 0, 1, 3, 4, 9, 14, 4, 0}, // latin capital letter l
};
// ************************************************** ******************************
// * Strings used by English texts in Boot
// ************************************************** ******************************
// TEXT_ERROR_CRITICAL
static UTF8 English_825_0[] = {'A','n',' ','e','r','r','o','r',' ','h','a','s',' ','o','c','c','u','r','r','e','d','.',0};
static UTF8 English_825_1[] = {0}; // WARNING - empty string
static UTF8 English_825_2[] = {'T','u','r','n',' ','t','h','e',' ','p','o','w','e','r',' ','O','F','F',' ','a','n','d',' ','c','h','e','c','k',' ','t','h','e',' ','N','I','N','T','E','N','D','O',' ','G','A','M','E','C','U','B','E',' ','I','n','s','t','r','u','c','t','i','o','n',' ','B','o','o','k','l','e','t',' ','f','o','r',' ','f','u','r','t','h','e','r',' ','i','n','s','t','r','u','c','t','i','o','n','s', '.',0};
static UTF8 *English_825[] = {
&English_825_0,
&English_825_1,
&English_825_2,
};
// TEXT_ERROR_DISC_UNREADABLE
static UTF8 English_826_0[] = {'T','h','e',' ','G','a','m','e',' ','D','i','s','c',' ','c','o','u','l','d',' ','n','o','t',' ','b','e',' ','r','e','a','d','.',0};
static UTF8 English_826_1[] = {0}; // WARNING - empty string
static UTF8 English_826_2[] = {'P','l','e','a','s','e',' ','r','e','a','d',' ','t','h','e',' ','N','I','N','T','E','N','D','O',' ','G','A','M','E','C','U','B','E',' ','I','n','s','t','r','u','c','t','i','o','n',' ','B','o','o','k','l','e','t',' ','f','o','r',' ','m','o','r','e',' ','i','n','f','o','r','m','a','t','i','o','n','.', 0};
static UTF8 *English_826[] = {
&English_826_0,
&English_826_1,
&English_826_2,
};
// TEXT_READING_DISC
static UTF8 English_827_0[] = {'R','e','a','d','i','n','g',' ','d','i','s','c','.','.','.',0};
static UTF8 *English_827[] = {
&English_827_0,
};
// TEXT_CLOSE_DISC_COVER
static UTF8 English_828_0[] = {'T','h','e',' ','D','i','s','c',' ','C','o','v','e','r',' ','i','s',' ','o','p','e','n','.',0};
static UTF8 English_828_1[] = {0}; // WARNING - empty string
static UTF8 English_828_2[] = {'I','f',' ','y','o','u',' ','w','a','n','t',' ','t','o',' ','c','o','n','t','i','n','u','e',' ','t','h','e',' ','g','a','m','e',',',0};
static UTF8 English_828_3[] = {'p','l','e','a','s','e',' ','c','l','o','s','e',' ','t','h','e',' ','D','i','s','c',' ','C','o','v','e','r','.',0};
static UTF8 *English_828[] = {
&English_828_0,
&English_828_1,
&English_828_2,
&English_828_3,
};
// TEXT_INSERT_GAME_DISC
static UTF8 English_829_0[] = {'P','l','e','a','s','e',' ','i','n','s','e','r','t',' ','a',0};
static UTF8 English_829_1[] = {'S','t','a','r',' ','F','o','x',' ','A','d','v','e','n','t','u','r','e','s',' ','G','a','m','e',' ','D','i','s','c','.',0};
static UTF8 *English_829[] = {
&English_829_0,
&English_829_1,
};
// TEXT_ERROR_WRONG_DISC
static UTF8 English_830_0[] = {'T','h','i','s',' ','i','s',' ','n','o','t',' ','t','h','e',0};
static UTF8 English_830_1[] = {'S','t','a','r',' ','F','o','x',' ','A','d','v','e','n','t','u','r','e','s',0};
static UTF8 English_830_2[] = {'G','a','m','e',' ','D','i','s','c','.',0};
static UTF8 English_830_3[] = {0}; // WARNING - empty string
static UTF8 English_830_4[] = {'P','l','e','a','s','e',' ','i','n','s','e','r','t',' ','a',0};
static UTF8 English_830_5[] = {'S','t','a','r',' ','F','o','x',' ','A','d','v','e','n','t','u','r','e','s',' ','G','a','m','e',' ','D','i','s','c','.',0};
static UTF8 *English_830[] = {
&English_830_0,
&English_830_1,
&English_830_2,
&English_830_3,
&English_830_4,
&English_830_5,
};
// DiscOpenBootError_1381
static UTF8 English_1381_0[] = {'L','o','a','d','i','n','g','.','.','.',0};
static UTF8 *English_1381[] = {
&English_1381_0,
};
// ************************************************** ******************************
// * English gametexts in Boot
// ************************************************** ******************************
/*
typedef struct {
unsigned short identifier; // which game text is this
unsigned short numPhrases; // how many phrases this text has
unsigned char window; // preferred window
unsigned char alignH; // horizontal alignment
unsigned char alignV; // vertical alignment
unsigned char language; // LANGUAGE_xxx from GameTextData.h
UTF8 **phrases; // pointer to <numPhrases> pointers to localised strings
} gametextStruct;
*/
gametextStruct Boot_English_texts[] = {
{
TEXT_ERROR_CRITICAL, // (825)
3, // numPhrases
129, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_825, // strings table
},
{
TEXT_ERROR_DISC_UNREADABLE, // (826)
3, // numPhrases
129, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_826, // strings table
},
{
TEXT_READING_DISC, // (827)
1, // numPhrases
129, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_827, // strings table
},
{
TEXT_CLOSE_DISC_COVER, // (828)
4, // numPhrases
129, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_828, // strings table
},
{
TEXT_INSERT_GAME_DISC, // (829)
2, // numPhrases
129, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_829, // strings table
},
{
TEXT_ERROR_WRONG_DISC, // (830)
6, // numPhrases
129, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_830, // strings table
},
{
DiscOpenBootError_1381, // (1381)
1, // numPhrases
147, // window
0, // horizontalAlign
0, // verticalAlign
LANGUAGE_ENGLISH,
&English_1381, // strings table
},
};
EXPANSION PAK - DETECTED PRESENTED IN DOLBY SURROUND. DOLBY AND THE SYMBOL ARE TRADEMARKS OF DOLBY LABORATORIES. USES MILES SOUND SYSTEM. COPYRIGHT 1991-1999 RAD GAME TOOLS INC. PUBLISHED BY RAREWARE.n COPYRIGHT RARE 2000. N64 EXPANSION PAK NOT INSTALLED. THE N64 EXPANSION PAK ACCESSORY MUST BE INSTALLED IN THE N64 FOR THIS GAME. SEE THE N64 EXPANSION PAK INSTRUCTION BOOKLET.
Across the ravine you will find our most sacred treasure, the Horn Of Truth. Only a true believer may cross the divide. Believe in your quest [b]Sabre[/b], you must believe.
Believe in your quest [b]Sabre[/b], you must believe. —
Use the Horn wisely [b]Sabre[/b]. It will summon help in times of need.