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Super Mario World Debug ROM

#1 User is offline   Phugolz

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Posted 13 August 2009 - 11:42 PM

A few of you know I love debug tools and features. So I created a SMW debug rom. If anyone can add the flying bluejay or lakitu please post it. I found a tool that does it, but it's all in japanese.

http://www.megaupload.com/?d=Y9BKET3D

#1: Start + Select = stage finished
#2: Up + Select = change powerup
#3: L + A = Free roaming works just as it sounds, inside a level hold L and then press A, then move Mario around with the dpad (U,D,L+R). As far as can be told, all clipping is ignored during this. Press L + A again to place Mario back into the level, inside walls = death.
#4: Walk on paths not enabled yet
#5: Press select on Yoshi's house warps you to Star world
#6: up + L + R = Boss defeated scene (haven't figured this tool out)
#7: Pause, then controler #2 press B or Y for Slow motion

This post has been edited by Phugolz: 08 September 2009 - 01:52 PM
Reason for edit:: adding chalmo's info


#2 User is offline   SSUK

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Posted 14 August 2009 - 05:54 AM

Where's the tool, I can always see if my CrappyTrans can help you out.

Also, MegaUpload's popup ads are getting fucking annoying.

#3 User is offline   16BT

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Posted 14 August 2009 - 08:57 AM

The overworld editor in Lunar Magic can re-add the lakitu and bird, amoung other unused sprites, such as a piranha plant or the koopa kids.

#4 User is offline   Phugolz

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Posted 14 August 2009 - 04:55 PM

View Post16BT, on 14 August 2009 - 09:57 AM, said:

The overworld editor in Lunar Magic can re-add the lakitu and bird, amoung other unused sprites, such as a piranha plant or the koopa kids.



I didn't realize there were more! I busted out lunar magic the other day, but I couldn't find anything worth doing in it. Have you seen a guide for such?

#5 User is offline   16BT

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Posted 14 August 2009 - 05:41 PM

View PostPhugolz, on 14 August 2009 - 05:55 PM, said:

View Post16BT, on 14 August 2009 - 09:57 AM, said:

The overworld editor in Lunar Magic can re-add the lakitu and bird, amoung other unused sprites, such as a piranha plant or the koopa kids.



I didn't realize there were more! I busted out lunar magic the other day, but I couldn't find anything worth doing in it. Have you seen a guide for such?

I'm not entirely sure what you mean here. http://www.smwcentra...&type=documents has guides on some of the functions of the editor. But if you mean other lost stuff in Super Mario World, we have most of it on this site already. One of the newer things I can recall is a sprite that changed the level scrolling from horizontal to vertical.

#6 User is offline   Phugolz

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Posted 14 August 2009 - 09:48 PM

what?! Crazy shit, i'm going to have to look into this.

#7 User is offline   Phugolz

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Posted 15 August 2009 - 12:36 AM

I looked through but found nothing on those sprites, do you know which guide it is specifically

#8 User is offline   16BT

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Posted 15 August 2009 - 07:39 PM

View PostPhugolz, on 15 August 2009 - 01:36 AM, said:

I looked through but found nothing on those sprites, do you know which guide it is specifically

To get the koopaling and plant on the overworld, open the overworld editor, Overworld > Edit Sprite List... then from the list you can select them. The koopa kids have to be placed with the drop menu under this area, but the plants, lakitu, etc have no strings attached.

#9 User is offline   chalmo

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Posted 07 September 2009 - 11:20 PM

View PostPhugolz, on 14 August 2009 - 02:42 PM, said:

A few of you know I love debug tools and features. So I created a SMW debug rom. If anyone can add the flying bluejay or lakitu please post it. I found a tool that does it, but it's all in japanese.

http://www.megaupload.com/?d=Y9BKET3D

#1: Start + Select = stage finished
#2: Up + Select = change powerup
#3: L + A = Free roaming (Haven't figured this out, something to do with the camera)
#4: Walk on paths not enabled yet
#5: Press select on Yoshi's house warps you to Star world
#6: up + L + R = Boss defeated scene (haven't figured this tool out)
#7: Pause, then controler #2 press B or Y for Slow motion


How'd you make this, just by setting a flag somewhere?

Anyway, the "L + A = Free roaming" works just as it sounds, inside a level hold L and then press A, then move Mario around with the dpad (U,D,L+R). As far as I can tell, all clipping is ignored during this. Press L + A again to place Mario back into the level, inside walls = death.

#10 User is offline   Phugolz

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Posted 08 September 2009 - 01:51 PM

You are awesome sir, I'll add that to the description now!

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