


Used ENBseries version for Guilty Gear. It have a option to force resolution, where you can write down any width and height you want. If you want Sonic etc. to be in center of the screen as usual, set UseEffect=0 in enbseries.ini. ENBseries also forces Z-buffer to be at least 24-bit, not like 16-bit in original game, so you won't see "shark teeth" at polygon edges (water on horizon at Mystic Ruins, for example) any more.
This post has been edited by crystallize: 16 July 2009 - 07:21 AM

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