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Official SDKs and Docs Merged SDK release topics

#41 User is offline   interdpth

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Posted 02 September 2009 - 01:19 PM

View PostTechokami, on 02 September 2009 - 08:36 AM, said:

View Postinterdpth, on 01 September 2009 - 11:05 AM, said:

Would anyone happen to have the codewarrior for revolution/GC to share?

It should be a part of the Gamecube SDK disc.
What would be more interesting to get is a crack for the NitroSDK Codewarrior - the only version available is that old expired one!

I'd prefer a CW for gc or wii XD

Codewarrior for nitro with unlimited licenese There you go.

#42 User is offline   segaloco

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Posted 02 September 2009 - 09:39 PM

Lemme look around. There are several places to get these, although I think that the Official SDK's are best. Also, isn't codewarrior a generic product that you integrate with a systems SDK. I know I had it for (N64?, DC?, Saturn?) one of those, but also, I couldn't get it to run on XP, so it was probably that old out of date version.

#43 User is offline   interdpth

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Posted 02 September 2009 - 09:48 PM

View Postsegaloco, on 02 September 2009 - 09:39 PM, said:

Lemme look around. There are several places to get these, although I think that the Official SDK's are best. Also, isn't codewarrior a generic product that you integrate with a systems SDK. I know I had it for (N64?, DC?, Saturn?) one of those, but also, I couldn't get it to run on XP, so it was probably that old out of date version.

I once had codewarrior for GC, and one for Wii

A crashed HD killed them. :(

The HD wouldn't even get power

#44 User is offline   Techokami

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Posted 05 September 2009 - 02:04 PM

View Postinterdpth, on 02 September 2009 - 02:19 PM, said:

Awesome, thank you!

View Postinterdpth, on 02 September 2009 - 02:19 PM, said:

I'd prefer a CW for gc or wii XD
Alrighty, CodeWarrior for Gamecube 1.1 from the Gamecube SDK disk - use the crack in the GBA SDK posted in this thread (it supports multiple CWs, including GCN)

#45 User is offline   Rez2

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Posted 05 September 2009 - 02:47 PM

This could be a stupid question, but what is "CodeWarrior"?

#46 User is offline   Techokami

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Posted 05 September 2009 - 03:49 PM

View PostRez2, on 05 September 2009 - 03:47 PM, said:

This could be a stupid question, but what is "CodeWarrior"?

It's an IDE by Metrowerks geared for embedded systems - this includes things like game consoles.

It may seem somewhat pointless when you have devkitpro available, but the official SDKs are designed for use with CodeWarrior.

This post has been edited by Techokami: 05 September 2009 - 03:50 PM


#47 User is offline   Rez2

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Posted 05 September 2009 - 04:01 PM

View PostTechokami, on 05 September 2009 - 09:49 PM, said:

View PostRez2, on 05 September 2009 - 03:47 PM, said:

This could be a stupid question, but what is "CodeWarrior"?

It's an IDE by Metrowerks geared for embedded systems - this includes things like game consoles.

It may seem somewhat pointless when you have devkitpro available, but the official SDKs are designed for use with CodeWarrior.


Ah, ok, thankyou for answering!

#48 User is offline   interdpth

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Posted 23 September 2009 - 12:15 AM

Hey, could anyone get prodg for Gamecube, I know it's on usenet, but I currently don't have an account :(

Any help?

#49 User is offline   Phugolz

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Posted 23 September 2009 - 03:26 PM

I'll try to dig it up later. I may or may not have it, but I'll run it through and see if I can track it down.

#50 User is offline   Enigmus.

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Posted 23 September 2009 - 07:03 PM

Anybody know what OS the 32X SDK runs on?

#51 User is offline   segaloco

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Posted 23 September 2009 - 08:35 PM

Umm, probably Windows9x.

#52 User is offline   Overlord

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Posted 24 September 2009 - 12:37 PM

View Postsegaloco, on 24 September 2009 - 02:35 AM, said:

Umm, probably Windows9x.

9x? Considering when the 32X was released, I doubt it - DOS is more likely.

#53 User is offline   Tongara

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Posted 24 September 2009 - 04:32 PM

View PostOverlord, on 24 September 2009 - 06:37 PM, said:

View Postsegaloco, on 24 September 2009 - 02:35 AM, said:

Umm, probably Windows9x.

9x? Considering when the 32X was released, I doubt it - DOS is more likely.

Either DOS or Win 3.11, like some of the Saturn stuff is.

#54 User is offline   segaloco

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Posted 24 September 2009 - 06:56 PM

OH, that's right, I was thinking of the Saturn. Yeah, 3.11 or DOS seems right.

#55 User is offline   interdpth

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Posted 24 September 2009 - 07:41 PM

I actually believe they used the first macs because it had a GUI and such

#56 User is offline   Enigmus.

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Posted 24 September 2009 - 09:06 PM

Okay, which one is the N64 SDK compatible with and how difficult is it to program 3D and audio in it?

#57 User is offline   segaloco

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Posted 25 September 2009 - 06:22 PM

http://segaloco.spin...anual/home.html
There is a document with all the functions. Take a look through it.

#58 User is offline   Phugolz

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Posted 26 September 2009 - 11:08 AM

View Postsegaloco, on 25 September 2009 - 07:22 PM, said:

http://segaloco.spin...anual/home.html
There is a document with all the functions. Take a look through it.


http://segaloco.spinfxrocks.com/ - segaloco = WHAT THE FUCK AHAHAHAHA

#59 User is offline   segaloco

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Posted 26 September 2009 - 08:41 PM

Yeah, don't ask, it's for my dads band. They lost their web design, so I threw together a quick one. Now you know why I stick to machine code and not web code. =P

#60 User is offline   Phugolz

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Posted 05 October 2009 - 11:34 AM

Dude, we could probably set you up with some type of hosting. Ask saz if he can hook you up with a subdomain. If not I'll see if I can on one of the domains he hosts for me

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