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The Conduit's CDGame.txt Debug mode and Sony stuff

#1 User is offline   ICEknight

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Posted 02 July 2009 - 05:55 AM

Something found by a guy named A252 at these Spanish forums:

Quote

After opening the game in trucha, I found a file called CDGame.txt. I opened it and it contained the following:

Quote

COLLISION 1 64 64 64 // No-Climb
COLLISION 2 0 88 0 // Grass
COLLISION 3 255 207 55 // Gravel
COLLISION 5 65 42 9 // Wood (Rough) - half of Wood (Polished)
COLLISION 6 130 83 18 // Wood (Polished)
COLLISION 7 25 97 216 // Stone
COLLISION 10 0 0 179 // Metal (Solid)
COLLISION 11 0 0 89 // Metal (Hollow) - half of Metal (Solid)
COLLISION 12 0 255 255 // Glass

TEX_OFFSET 1
NAME NA // Name of game
WAD 99_99 // First WAD to read
LANGUAGE ENGLISH // Territory or language
STRATDBGPATH StratBin/ // Where the .SVM files are
PAL OFF
DEBUG_TEXT ON // Global enable/disable of debug info
DEBUG_MEMORY_INFO ON //
DEBUG_WAD_INFO ON // Display which wads are loaded
DEBUG_SCALEFORM ON // Display debug output for scaleform
DEBUG_SCREENPRINTS ON // Display strat "screenprint" output
DEBUG_PROFILE_LABELS ON //
DEBUG_STRAT_PRINTS ON // Display strat "print" output
DEBUG_ASSERT_MESSAGES ON // Display strat "assert" output
DEBUG_SOUND ON // Extra sound debug
DEBUG_CHEATS ON // Are debug cheats on/off
DEBUG_FLY ON // Fly-through mode on/off
LEVEL_SELECT ON // Level select on/off
DEMO_LEVEL_SELECT ON // Only show * levels in level select
SOUND ON // Sound on/off
HEAPSIZE 18.5 // Size of game heap in MB
GEOMSTRATS 0 // Number of geometry strats
PARTICLES0 1024 // Number of particles
PARTICLES1 1024 // Number of particles
PERFORMANCE_METRICS 0 // How much performance data to display, 0=none, 1=fps, 2=lots, 3=tons
SKIP_MOVIES OFF // Whether to skip the front end into movies or not
SCREENPRINT_YPOS -220 // ASL screenprint start y position
ASSERT_YPOS -100 // ASL assert start y position
REGION 0
KEYCODE BA // Region Code from Sony
PRODUCT_NUMBER NA // Product Code from Sony
VIDEO_ALLOC_METHOD MALLOC
PSP ON
DISABLE_PSP OFF // PSP mode
SAVE_NAME NA
OFFER_MULTIPLAYER ON // Turn on multiplayer options//DMK
AUTO_HOST OFF // ON=Automatically host a network game after booting.
AUTO_CONNECT OFF // ON=Automatically join a network game after booting.
AUTO_NAME NA // Name of network game to host/join automatically.
AUTO_MONKEY OFF // ON=automatically run the controller
ASL_SERIALIZATION_LEVEL 0 // 0,1,2 Higher levels give more network debug info, but run slower.
ASL_SERIALIZATION_DEVICE 1 // Where to write network out-of-sync logs: 0=MemStick, 1=Host
USE_CLASSIC_CONTROLLER ON // Ignore input from classic controller
ROLLING_LOG OFF // ON=using rolling filenames, OFF=always use same log filename.
LEVEL_WALK OFF // ON=run a level walk, OFF=don't (normal case)
HEAPSIZE 32.0 // Size of game heap in MB
AUDIO_HEAP_SIZE 200000 // Size of Audio heap (not content, just data structures!)
DISPLAY_LIST_SIZE 65536 // Size of each dislay list (there's 2 display lists!)
UNMANAGED_HEAP_SIZE 2877504 // Allocations outsize of the Diesel/Scaleform/Quantum/Audio huaps
DIESEL_HEAP_SIZE 786432 // Diesel heap size
SCALEFORM_HEAP_SIZE 1572864 // Scaleform heap size
ALLOW_PATCHED_WATER ON
LOAD_TO_START_LEVEL OFF // Set to ON if you want to skip the UI and jump right into the level specified in START_LEVEL
START_LEVEL 03_01 // A start level that works from start game (this is used only if LOAD_TO_START_LEVEL is set to ON)
SAVE_SYSTEM_ENABLED ON // Flag to enable/disable the save system on the application side.
USE_WII_NOSAVE_MESSAGE ON // Home Button Menu: ON=home_nosave.csv OFF(default)=home.csv
NICK_NAME NA
DEBUG_MULTIPLAYER OFF
GAME_CHANNEL 35
GAME_BUILD 4
DWC_RELEASE_AUTHENTICATION ON
ENGINE_VERSION Tue May 26 14:03:20 -0500 2009
GAME_VERSION Fri May 29 23:12:48 -0500 2009

As you can see, I've turned ON the debug options that were OFF and I'm now playing the 2009 E3 demo with a classic controller XD(even if it only detects the joystick as if it was the nunchuk's.
I was also surprised with this part of the file:

Quote

KEYCODE BA // Region Code from Sony
PRODUCT_NUMBER NA // Product Code from Sony
VIDEO_ALLOC_METHOD MALLOC
PSP ON
DISABLE_PSP OFF // PSP mode

Looks like SEGA is gonna release The Conduit for PSP!! [grin]
For now, I've just managed to play the DEMO, but I'm gonna see if I can play the complete game in debug mode.

EDIT: I've uploaded a video http://www.youtube.c...h?v=g4GS27TeQhw
EDIT2: For the debug menu to appear you must press + and - at the same time while playing.
EDIT3: Some pics XD , shame that this subforum is so dead [sigh]
PIC
PIC
PIC
PIC
PIC


Basically, he found that CDGame.txt file inside the disc, edited the values for the debug options and he was able to play the E3 demo with a Classic controller.

That, and there's some hints pointing towards a PSP release.



Will translate later, if needed.


Okay, everything's translated now.

#2 User is offline   Phugolz

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Posted 03 July 2009 - 07:56 AM

That's cool, but I'm unsure what all of this means. I don't know what console the game is for, or what any of this is. To top it off, sega seems to have tossed a copyright at the youtube video.

#3 User is offline   K2J

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Posted 03 July 2009 - 02:36 PM

It's for the Wii, and prides itself on using the nunchuck setup. Hmm, a PSP port... that would probably send shockwaves through the fanboys who think this is a Wii-exclusive game.

#4 User is offline   ICEknight

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Posted 03 July 2009 - 04:39 PM

View PostPhugolz, on 03 July 2009 - 02:56 PM, said:

That's cool, but I'm unsure what all of this means. I don't know what console the game is for, or what any of this is. To top it off, sega seems to have tossed a copyright at the youtube video.

This game's supposed to be a Wii exclusive from SEGA, so that PSP mode is kind of a shocker.

Also, getting a debug mode in a console game just by editing a text file is kinda cool.



EDIT: Oh, and I've translated the text, now that I'm not at work...

#5 User is offline   K2J

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Posted 03 July 2009 - 08:36 PM

I got a tip from a guy on reddit; the PSP stuff might just be due to the engine used being open-ended for PS2 and PSP games.

#6 User is offline   Ryo Suzuki

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Posted 06 July 2009 - 05:35 AM

Is a nice find.

I can't believe it the fact of the programmers can make easy to us the activation of this debug menu, is cool!!

#7 zoro

Posted 26 February 2010 - 02:56 PM

how do i even use this cd game text? how do i get it?

#8 User is offline   Gen

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Posted 27 February 2010 - 04:29 AM

View Postzoro, on 26 February 2010 - 02:56 PM, said:

how do i even use this cd game text? how do i get it?

First, print out CDGame.txt (it's clearly a text file, and thus should be printed out).
Next, find your nearest drawer, whether it's on a desk, a counter, a dresser, whatever.
Third, open the drawer.
Then, take out your dick, and get it hard.
After that, wrap your dick in the printed out CDGame.txt, and place it between the drawer and the object the drawer slides into.
Next, slam the drawer closed as hard as you possibly can (Note: a friend or someone who hates your guts comes in handy for this).

And viola! If your penis is bleeding profusely, and has permanently been bent, then you have successfully used CDGame.txt.

This post has been edited by Gen: 27 February 2010 - 04:39 AM


#9 User is offline   IxlairDark

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Posted 02 March 2010 - 05:51 PM

View PostGen, on 27 February 2010 - 04:29 AM, said:

View Postzoro, on 26 February 2010 - 02:56 PM, said:

how do i even use this cd game text? how do i get it?

First, print out CDGame.txt (it's clearly a text file, and thus should be printed out).
Next, find your nearest drawer, whether it's on a desk, a counter, a dresser, whatever.
Third, open the drawer.
Then, take out your dick, and get it hard.
After that, wrap your dick in the printed out CDGame.txt, and place it between the drawer and the object the drawer slides into.
Next, slam the drawer closed as hard as you possibly can (Note: a friend or someone who hates your guts comes in handy for this).

And viola! If your penis is bleeding profusely, and has permanently been bent, then you have successfully used CDGame.txt.

I love you.

#10 Josh

Posted 01 May 2010 - 08:14 PM

how do u open the game in trucha

#11 User is offline   IUG

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Posted 01 May 2010 - 08:22 PM

By typing in complete sentences, using proper spell, grammar, and punctuation.

vv Yes I did, and I've been taught that, yes you can use that last comma, it's just up to personal preference, and I think that the pause there is better than without.

#12 Guest

Posted 02 May 2010 - 10:11 AM

View PostIUG, on 01 May 2010 - 08:22 PM, said:

By typing in complete sentences, using proper spell, grammar, and punctuation.


I think you mean 'spelling', not spell. Plus you don't need that last comma.

#13 User is offline   Gen

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Posted 02 May 2010 - 04:07 PM

View PostIUG, on 01 May 2010 - 09:22 PM, said:

By typing in complete sentences, using proper spell, grammar, and punctuation.

vv Yes I did, and I've been taught that, yes you can use that last comma, it's just up to personal preference, and I think that the pause there is better than without.

Or he could just follow my guide!

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