Hi,I just wanted to tell you something simple.. which might be interesting to some of you.XMA .. Xbox media audio.. Cracked! http://www.ctpax-x.r...o=files&show=24Download towav on that russian webpage and you get a command line tool to convert the files to wave.. looping points are lost but certainly a start.. hcs who wrote in_cube for Winamp (and now does in_vgmstream) is already porting over the code so that in_vgmstream will get XMA compatibility.Note: I have just tested this on Sonic Next XMAs.. and I may say: it worked flawlessly! All files were decoded!However: there are two XMA formats.. one is called XMA2 though noone really knows what it is because XMA2 was brought to existence but XMA (1) is still used.. so it's maybe just a different form of XMA..Sonic Next uses XMA1, I read that it cannot decode XMA2 I just didn't have the time to test that yet. (I admittedly just tested on that game as it's the only one I have unpacked on my hd and I have played around with this tool for like 1 hour!Not sure too much whether this is post worthy.. but well.. as XMA1 is down.. I guess, XMA2 is not far away!So Microsoft: you finally lost! It was about time :)
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XMA format cracked! (not my work)
#4
Posted 21 April 2009 - 04:59 PM
SSUK, on Apr 21 2009, 11:13 PM, said:
Knowing Microsoft, XMA2 is probably what they planned XMA1 to be but fucked up XMA1. It's the usual way Microsoft works. See: WMA.
#6
Posted 22 April 2009 - 01:54 AM
Zeck, on Apr 22 2009, 05:06 AM, said:
So does this mean better gamerips of game music? Where can i find .xma rips so i can try this out?....
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