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Zelda Ocarina of Time: Console Debugger

#1 User is offline   Phugolz

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Posted 11 January 2009 - 12:33 PM

Posted ImagePosted ImagePosted ImagePosted ImageImageImageIt's not released yet it seems, but the folks at z64 are working on it. I hope to fuck they do one for majora's mask!http://zelda64.net/f....php?topic=19.0

#2 User is offline   biggestsonicfan

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Posted 16 January 2009 - 03:17 PM

Wait wait, you say "Debugger". Is this really an interperter, which is reading what the game is doing and spitting generated output, or is this output the game (okay, the DEBUG ROM) has always been sending should a debugger be present?

#3 User is offline   Spinel

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Posted 18 January 2009 - 07:19 AM

View Postbiggestsonicfan, on Jan 16 2009, 02:17 PM, said:

or is this output the game (okay, the DEBUG ROM) has always been sending should a debugger be present?
this. The game outputs this for debug use, this program is just an interpreter. Not sure if the retail games output this at all or just the Debug Masterquest ROM.

#4 User is offline   SSUK

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Posted 18 January 2009 - 11:44 AM

I'd say both. These little echoes (or traces whatever you want to call them) are probably left over because they make so many for testing, there's probably hundreds of these lines that do it so I wouldn't like to waste precious development time during the crunch to remove them when there's probably a couple hundred critical bugs to work out. It's nice to know that I'm not the only one who uses a similar technique to ensure things are working correctly. =P Here I was thinking I was just a terrible coder. Turns out, I'm just slightly less terrible.

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