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SADX model import/export Done right this time

#61 User is offline   MainMemory

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Posted 13 December 2009 - 10:11 AM

http://www.youtube.c...h?v=apwk1VDjcDs

http://www.youtube.c...h?v=thbW11KBMbk

http://www.youtube.c...h?v=Eq-nz-IPWg4

#62 User is offline   IUG

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Posted 13 December 2009 - 06:38 PM

YEAH, ANOTHER SUPER SONIC HACK. HAVEN'T SEEN THIS BEFORE, GOOD THING YOU POINTED OUT THIS TOTALLY BREATHTAKINGLY ORIGINAL MOD.

#63 User is offline   Beta

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Posted 13 December 2009 - 07:44 PM

From what I can tell IUG, it does seem better than the model swaps out there. Probably not the most original idea but it does have technical merit.

#64 User is offline   MainMemory

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Posted 13 December 2009 - 08:24 PM

http://forums.sonicr...showtopic=17091

It was somewhat popular when I first joined Retro, that was my first post.

And the other two videos are Tails racing Big, and another video of the Dragon in Sky Chase, this time in the Final PC version.

#65 User is offline   Dude

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Posted 31 March 2010 - 10:35 PM

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I've been working on a model exporter for sadx for some time now, I've gotten it to the point where it will reliably export triangle strip data from an obj file. I need to fix the parser to parse and properly handle the texture coordinates, and integrate OBJ2VT into the main program. once texture coordinates are added, completely custom levels and character models will be very easy to implement.

This post has been edited by Dude: 31 March 2010 - 11:57 PM


#66 User is offline   Hinchy

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Posted 05 April 2010 - 12:43 AM

dude i fucking love you, you're my hero

#67 User is offline   MainMemory

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Posted 10 September 2010 - 02:21 PM

The required steps to import a model to SADX have been majorly simplified since the days of OBJ2VT.

Method 1:
1. Open/create model in 3ds max
2. Use Dude's SADX Compiled Mesh Exporter to create a .nj file
3. Open level/model in SADXLVL/SADXMDL
4. Select the model to replace and choose Import .nj File

Method 2:
1. Open/create model in any decent 3D program
2. Export the model as a .obj file
3. Open level/model in SADXLVL/SADXMDL
4. Select the model to replace and choose Import .obj File

And if you haven't looked at SADXLVL since my last post about it, it's a lot better now.

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