http://www.youtube.c...h?v=apwk1VDjcDs
http://www.youtube.c...h?v=thbW11KBMbk
http://www.youtube.c...h?v=Eq-nz-IPWg4
SADX model import/export Done right this time
#64
Posted 13 December 2009 - 08:24 PM
http://forums.sonicr...showtopic=17091
It was somewhat popular when I first joined Retro, that was my first post.
And the other two videos are Tails racing Big, and another video of the Dragon in Sky Chase, this time in the Final PC version.
It was somewhat popular when I first joined Retro, that was my first post.
And the other two videos are Tails racing Big, and another video of the Dragon in Sky Chase, this time in the Final PC version.
#65
Posted 31 March 2010 - 10:35 PM

I've been working on a model exporter for sadx for some time now, I've gotten it to the point where it will reliably export triangle strip data from an obj file. I need to fix the parser to parse and properly handle the texture coordinates, and integrate OBJ2VT into the main program. once texture coordinates are added, completely custom levels and character models will be very easy to implement.
This post has been edited by Dude: 31 March 2010 - 11:57 PM
#67
Posted 10 September 2010 - 02:21 PM
The required steps to import a model to SADX have been majorly simplified since the days of OBJ2VT.
Method 1:
1. Open/create model in 3ds max
2. Use Dude's SADX Compiled Mesh Exporter to create a .nj file
3. Open level/model in SADXLVL/SADXMDL
4. Select the model to replace and choose Import .nj File
Method 2:
1. Open/create model in any decent 3D program
2. Export the model as a .obj file
3. Open level/model in SADXLVL/SADXMDL
4. Select the model to replace and choose Import .obj File
And if you haven't looked at SADXLVL since my last post about it, it's a lot better now.
Method 1:
1. Open/create model in 3ds max
2. Use Dude's SADX Compiled Mesh Exporter to create a .nj file
3. Open level/model in SADXLVL/SADXMDL
4. Select the model to replace and choose Import .nj File
Method 2:
1. Open/create model in any decent 3D program
2. Export the model as a .obj file
3. Open level/model in SADXLVL/SADXMDL
4. Select the model to replace and choose Import .obj File
And if you haven't looked at SADXLVL since my last post about it, it's a lot better now.

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