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SADX model import/export Done right this time

#41 User is offline   Dude

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Posted 13 August 2009 - 09:51 PM

Posted Image

Its not the lighting data I found just yet - this effect is achieved by editing the fog data for emerald coast, found at 11116000 (dec) in the exe, and 0E99DC4 in ram while the game is running. The fog data works like so:

Fog struct 0x10 bytes
float layer; // default (-1)
float dist; // distance, negative
dword BGRA; // self-explanatory
dword bool_toggle; // 0 = off, 1 = on


Values I used to simulate 'night'

layer: -1
dist: -200
B: 00
G: 00
R: 00
A: 255
bool_toggle: 1

I haven't been able to find a pointer to this data yet, but its in the level header area just past the view distance and skybox layer settings. Those occur just after the geometry loading cue so if you poke around abit you could find these values for other levels.

#42 User is offline   Dude

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Posted 18 November 2009 - 01:00 AM

Sonic Adventure dreamcast level hack. Replaces speed highway part 1.
http://x-hax.cultnet...peedhighway.rar (2.7mb)
Use UltraISO to insert these files into a US Sonic Adventure iso. NOT sa international or jp. It should work just fine on real hardware, I play test it on my black sega sports dreamcast.
Gameplay Video
Posted Image

#43 User is offline   Rez2

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Posted 18 November 2009 - 02:12 PM

That's pretty awesome and it was great playing it on my Dreamcast. Are you planning on editing the entire level?

#44 User is offline   MainMemory

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Posted 19 November 2009 - 09:40 AM

View PostRez2, on 18 November 2009 - 01:12 PM, said:

That's pretty awesome and it was great playing it on my Dreamcast. Are you planning on editing the entire level?

I'm pretty sure his goal is to get it as close as possible to the PC version of RDX. Whether or not he's going to do anything with the other Acts, I don't know. But I hope so.

Also hi.

This post has been edited by MainMemory: 19 November 2009 - 09:54 AM


#45 User is offline   Rez2

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Posted 19 November 2009 - 12:15 PM

View PostMainMemory, on 19 November 2009 - 02:40 PM, said:

I'm pretty sure his goal is to get it as close as possible to the PC version of RDX. Whether or not he's going to do anything with the other Acts, I don't know. But I hope so.


Ah, RDX, haven't looked at the videos of it in a while. Good luck whatever your aim is Dude.

#46 User is offline   MainMemory

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Posted 20 November 2009 - 03:38 PM

Crossposted from Retro:

So I hurd u liek hi rezolushuns? Then What U Need is SADXTweaker R6!

The Scale boxes will automatically update when you change the resolution numbers, but they're there if you want to play with them. If you get an error, make sure you're using the right version setting.

#47 User is offline   MainMemory

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Posted 07 December 2009 - 05:57 PM

In case there's somebody here that's interested in SADX and doesn't go to Retro, there's a level editor now, made by me.

http://x-hax.cultnet...ry/sadxlvl.html

This post has been edited by MainMemory: 08 December 2009 - 02:44 AM


#48 User is offline   Rez2

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Posted 08 December 2009 - 12:27 PM

View PostMainMemory, on 07 December 2009 - 10:57 PM, said:

In case there's somebody here that's interested in SADX and doesn't go to Retro, there's a level editor now, made by me.


As you'd probably guess, my Mastertronic .exe kills itself on sight of the program. Does it work with the No CD version?

#49 User is offline   MainMemory

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Posted 08 December 2009 - 12:47 PM

View PostRez2, on 08 December 2009 - 11:27 AM, said:

View PostMainMemory, on 07 December 2009 - 10:57 PM, said:

In case there's somebody here that's interested in SADX and doesn't go to Retro, there's a level editor now, made by me.


As you'd probably guess, my Mastertronic .exe kills itself on sight of the program. Does it work with the No CD version?

Yes, it works with both the US and normal European/cracked versions, as they are nearly identical.

#50 User is offline   Rez2

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Posted 08 December 2009 - 02:39 PM

View PostMainMemory, on 08 December 2009 - 05:47 PM, said:

Yes, it works with both the US and normal European/cracked versions, as they are nearly identical.


Works great! Keep up the good work MainMemory!

#51 User is offline   MainMemory

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Posted 08 December 2009 - 02:53 PM

View PostRez2, on 08 December 2009 - 01:39 PM, said:

View PostMainMemory, on 08 December 2009 - 05:47 PM, said:

Yes, it works with both the US and normal European/cracked versions, as they are nearly identical.


Works great! Keep up the good work MainMemory!

Now I have to get it to display textures somehow, and then I'll have almost everything done on the display part.

#52 User is offline   S0NICQUOTER

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Will still buy the next Sonic game

Posted 08 December 2009 - 10:38 PM

View PostMainMemory, on 07 December 2009 - 05:57 PM, said:

In case there's somebody here that's interested in SADX and doesn't go to Retro, there's a level editor now, made by me.

http://x-hax.cultnet...ry/sadxlvl.html


Awesome job, Tails!

#53 User is offline   Link

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Posted 10 December 2009 - 12:37 AM

View PostMainMemory, on 07 December 2009 - 11:57 PM, said:

In case there's somebody here that's interested in SADX and doesn't go to Retro, there's a level editor now, made by me.

http://x-hax.cultnet...ry/sadxlvl.html


I would have loved to give this editor a try (I've been out of the loop for some time) but well..when I open it I just get the message "SADXLVL has stopped working". No form or anything appears!

Yes, I did download the DirectX SDK and yes, I certainly have .NET 3.5 (I develop for it with C# - Wii modification tools but yeah).

So I assume I am lacking a dependency.. I even tried copying the whole bunch of files into the SADX directory as well as its system directory.. but no.

Maybe parts of my software specs would help (unlikely but anyway):
Windows 7 Professional x64 (yes, NOT Ultimate - this thing is legit)
SADX European version (No-CD and non-no-cd - I just would like to know where I put the CDs, they must be somewhere)

I guess the detailed hardware specs and whatever wouldn't be of any use..
I'd love to give this app a try!

#54 User is offline   MainMemory

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Posted 10 December 2009 - 12:56 AM

Uhh, do you have all of these files with the program:
images\
objlist\
BetterImageProcessorQuantization.dll
GimSharp.dll
PngSharp.dll
puyo_tools.exe
Rat234.dll
SADXLVL.exe
SAModel.dll
VrSharp.dll

#55 User is offline   Link

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Posted 10 December 2009 - 10:07 AM

View PostMainMemory, on 10 December 2009 - 06:56 AM, said:

Uhh, do you have all of these files with the program:
(list...)


Yes, all these files are there.. I made a quick file exempt maybe some file unpacked wrong.. I redownloaded the archive just for making sure:
File list: http://l0nk.org/flist.txt

#56 User is offline   MainMemory

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Posted 10 December 2009 - 11:13 AM

Would the debug files help? http://x-hax.cultnet...ADXLVLdebug.rar

Could I give you the VB code so you could step through it? I really don't know, you're the first person to report a problem.

Dependencies:
Microsoft.DirectX
Microsoft.DirectX.Direct3D
Microsoft.DirectX.Direct3DX
PngSharp
puyo_tools
Rat234
SAModel
System
System.Core
System.Data (Unused)
System.Data.DataSetExtensions (Unused)
System.Deployment (Unused)
System.Drawing
System.Windows.Forms
System.Xml
System.Xml.Linq
VrSharp

This post has been edited by MainMemory: 10 December 2009 - 11:21 AM


#57 User is offline   Link

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Posted 10 December 2009 - 01:02 PM

View PostMainMemory, on 10 December 2009 - 05:13 PM, said:

Would the debug files help? http://x-hax.cultnet...ADXLVLdebug.rar

Could I give you the VB code so you could step through it? I really don't know, you're the first person to report a problem.

Dependencies:
(list)


I just tried to create a C# project using as many of these dependencies as possible.. that seemed to work.. I'd happily step through the VB code myself to check out whether the debugger would spot the line it crashes on.. of course I would treat the source code confidential.

It's quite strange, all your other applications I tried were working :(

#58 User is offline   MainMemory

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Posted 10 December 2009 - 03:19 PM

Okay, it should work on 64-bit OS's now...

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Posted 10 December 2009 - 11:53 PM

It does work..and by the looks of i and some of my testing so far, it's a great application.. very good work there!

#60 User is offline   MainMemory

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Posted 10 December 2009 - 11:59 PM

Great! Now I just have to figure out why it's crashing for other people.

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