
I've been working on a model exporter for sadx for some time now, I've gotten it to the point where it will reliably export triangle strip data from an obj file. I need to fix the parser to parse and properly handle the texture coordinates, and integrate OBJ2VT into the main program. once texture coordinates are added, completely custom levels and character models will be very easy to implement.
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Sonic Adventure dreamcast level hack. Replaces speed highway part 1.
http://x-hax.cultnet...peedhighway.rar (2.7mb)
Use UltraISO to insert these files into a US Sonic Adventure iso. NOT sa international or jp. It should work just fine on real hardware, I play test it on my black sega sports dreamcast.
Gameplay Video

(first post edited for reference)
This post has been edited by Dude: 31 March 2010 - 10:36 PM

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lol wut?Below is a list of all sonic/metal sonic's animations. The address the current animation is stored at likes to jump around alot so posting the address would be useless (07315264 is the current offset working for me). You can use these values plus a debugger to find the assembly code in sonic.exe to make your animation swaps permanent.