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3D Ripping Thread Cleanup thread (split from Edited Metal Overlord topic)

#1 User is offline   divx2k60

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Posted 30 August 2006 - 05:35 PM

UpdateStage Rips:Eggman Walker(Full) Vs Tails Walker(Basic) Carrier Round[Posted ImageLINKSeparated Models ONLY:BOSS R-1/A Flying DogPosted ImageLINKGUN BeetlePosted ImageLINKEggman Walker Full UpgradePosted ImageLINKTails Walker BasicPosted ImageLINKAlthough not model related, here's nice rip of the *press start* background in 2 versions :)Posted ImageLINK

#2 User is offline   divx2k60

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Posted 07 September 2006 - 11:46 AM

that's strange man, I'm not getting no popups here at all :/ No problems for me with megaupload...Updates - Megaupload - sorry Techokami, I've just uploaded all the stuff there when I saw your post here later on ^^;;Hunter Posted ImageMegaUpload LinkShadowPosted ImageMegaUpload Linkdon't dl this mdl, I've messed some textures up!!!Fixed!:New Download

This post has been edited by divx2k60: 07 September 2006 - 12:07 PM


#3 User is offline   Doronetty

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Posted 10 September 2006 - 03:53 PM

Well, I tired to wait for upload - so I did it by myself:Sonic with full upgrades SA2 BattleThis is cleaned up model of Divx2k60 with right normals and glued polygons!

#4 User is offline   divx2k60

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Posted 11 September 2006 - 04:00 PM

Mostly Random and when I feal like it, really... But this is the structure:1. Playable Characters + (If possible) All other Unlockable characters2. Enemies (GUN Enemies, Green Hill Badniks, Bosses)3. World Props and Cutscene Events (From Common objects to Cutscene Enviroments and Character Poses and Additional Characters only found in Cutscenes (Maria,President,GUN Troops,...) + Entire Boss Arena's )4. Textures & World Posters (Mostly in City Escape) , Characters are a priority, captured alongside some enemies so that I have several models in one shot, After that I'll probably try to find a way to rip the unlockable characters, but this won't be easy at all, since dolphin doesn't add a second controller to player 2 (am I wrong?). I'll still need to try out CDMage or any similar program to change (swap) the models of the ISO. If I won't update a model in a week or 2, that doesn't mean that I quitted the project. About the Texture problems, I really need to state myself about this problem...I can't be arsed with texture problems since I don't have the knowledge nor patiance to fix them. I have already enough stuff to do as of now, so I'll leave the texturing part to anyone else who wanna contribute to the project. In cases of multiple models, I'll pack the models together in one RAR from now on - This will be a timesaver for both me and to the downloaders :)Okay! Let's get Down to business: Here's a Green Hill Preview rip, It's not the entire stage, just a part offcourse and with texture mistakes...Here's a listing of what's in it: A Large Part of Green Hill, Palm Trees, Flowers, Bridge, Rock, Idle Sonic, a Bee Badnik (Already packed for the next release), Ring (Item) Container and finally the famous TotemPosted ImageEnjoy! Link

#5 User is offline   divx2k60

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Posted 14 September 2006 - 08:40 AM

Okay Update: Mechless Eggman & the BeeBot from Green HillPosted ImagePosted ImageLink

#6 User is offline   Doronetty

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Posted 22 September 2006 - 08:09 AM

Now I cleaned up Shadow model:Shadow with full upgrades SA2 Battle Download this!

#7 User is offline   Doronetty

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Posted 22 September 2006 - 12:19 PM

...and Eggman!Eggman SA2 Battle

#8 User is offline   darkshadow

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Posted 22 September 2006 - 10:44 PM

Great Work divx2k60 and DoronettyI mirrored the cleaned models.Sonic Cleaned Shadow CleanedEggman Cleaned

#9 User is offline   divx2k60

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Posted 23 September 2006 - 03:46 PM

I believe I have some of them ripped,... just give me a couple of minutes/hours ;)Edit:Ah I belive I have the skunk one :D lol. Getting it nowHere you go:Posted ImageLINKUnfortunatelly the ears have been "cut off" in the ripping process , I've taken some screens from the DC version if anyone is interested in fixin the problem :Pthanks for reuploading the files darkshadow, I'll take peek at them shortly <D

This post has been edited by divx2k60: 23 September 2006 - 04:34 PM


#10 User is offline   divx2k60

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Posted 23 September 2006 - 04:51 PM

Doronetty those refixed models rock! Awsome job :DDD You'll need to point out a tutorial how you made those!Okay Updates: Rouge & Mariaaaaaa... XDPosted ImageLink Linknote: Rouge is missing the heart shoe geometry detail, the texture is included in the packPosted ImageLinkzorP.S.: INTRO Rip models will come later ondarkshadow could you reupload the shadow model again, I believe the rar is corrupted :(

This post has been edited by divx2k60: 23 September 2006 - 05:18 PM


#11 User is offline   divx2k60

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Posted 25 September 2006 - 03:57 PM

Techokami sorry for the wait, I've recently registered myself on fileUPYOURS.com. Here are the files:If You want ONLY 3DS:ONLY Eggman 3DS format (Doronetty's fix)ONLY Sonic 3DS format (Doronetty's fix)Also forgot to include the 3DS file in the Maria pack, so here it is:ONLY Maria 3DS formatIf You want the entire packageSA2B Eggman (both MAX+3DS+Textures) - Fixed mdl by Doronetty SA2B Sonic (both MAX+3DS+Textures) - Fixed mdl by Doronetty I Noticed Doronetty, you forgot to include the Sonic's textures in your pack, so I'm upping them in this file <)Tell me if the links work, k...

This post has been edited by divx2k60: 25 September 2006 - 03:58 PM


#12 User is offline   darkshadow

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Posted 28 September 2006 - 10:22 PM

I finnally got Shadow to download right using a download manager.Fixed Shadow Link

This post has been edited by darkshadow: 28 September 2006 - 10:40 PM


#13 User is offline   Doronetty

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Posted 30 September 2006 - 08:13 PM

Now I finish to clean up (and partialy re-assemble, cause her pose was very unsymmetric) model of Maria! Take it here:Maria SA2 Battle modelAnd BeeBot cleaned up model too:Bee Bot SA2 Battle

#14 User is offline   Doronetty

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Posted 01 October 2006 - 08:59 AM

Now I finish to clean up Rouge:Rouge SA2 BattleWe are waiting for new models :)

#15 User is offline   divx2k60

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Posted 01 October 2006 - 11:26 AM

Here's a new update, Knuckles! with UpgradesPosted ImageLINKYeah,Sonic is already wearing his Soaps from the start when he bursts open the chooper door. SupaChao, If you need some references to model his regular shoes, I could capture some screens from the Trial version in Chanka (both normal & wireframe mode screens) at 1280x1024 resolution.Say Gen, I see you're using Maya there. Are you good in bone placements & animating cause I'd really love to get some lessons on that :)

#16 User is offline   Doronetty

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Posted 01 October 2006 - 05:21 PM

I'm back again soon and... made another two cleaning of models! So meet:Knuckles SA2 Battle with full upgradesandOmochao SA2 Battle from title screenDivx2k60, we are waiting for more SA2 Battle models (Tikal, Tails e t.c.)

#17 User is offline   divx2k60

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Posted 04 October 2006 - 10:12 AM

Here's Tails:Posted ImageLINKHere's a Shadow "Thumbsup" model from the Intro:Posted ImagePosted ImageLINKAnd finally a cutscene rip from "The Last Chaos Emerald" Chapter, this one weights 4.29 megs:Posted ImagePosted ImageLINKSorry for the big pics, imageshack is shity today :P

#18 User is offline   divx2k60

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Posted 11 October 2006 - 08:46 AM

Okay I have a bunch of "old" unorganized rips lying on my comp, which will come useful to anyone who... well finds them useful ;). + Big Pics for your viewing enjoyment Final HazardPosted ImagePosted ImagePosted ImagelinkSonic GUN Hind - I've tryed to scale this bugger with no success, so I'm leaving this honor to others.Posted ImagePosted ImagelinkPartly ripped Pumpkin Hill (check the rar for screen grabs) - this one has a large arrange of props, happy exploring ;)Contains:Pumpkin Hill's famous Church..Cages, rocket that destroys the cages, train, jump pad, spooky trees, spooky fences, monitors, ballon, grass, tombstones, rings, one little *undead* animal on top, caged purple ghost animal, animal knux in climbing position, a pumpkin, crates (wodden+metallic),barrel, ... maybe some other stuff I've missed out Some items aren't perfectly ripped, such as: - an emerald shard (located close to the pumpkin in the ground) - could be a texture error- Omochao missing his torso You'll also notice some strange texture placements... figuresPosted ImagelinkSonic faker -point- - missing a lot of level detailPosted ImagePosted Imagelink

This post has been edited by divx2k60: 11 October 2006 - 08:47 AM


#19 User is offline   Damizean

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Posted 11 October 2006 - 10:29 AM

Well, I've fixed the polygons and normals from the Final Hazard scene, so they use only 1 sided polygons now. I've also corrected the UV from the Ark so it looks correct now. Have fun ^^

This post has been edited by Damizean: 11 October 2006 - 10:30 AM


#20 User is offline   ultima espio

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Posted 21 October 2006 - 05:13 AM

Posted Imagehttp://www.freewebs....aespio/wave.zipIt's my first rip so it might not be very good.

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