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Sonic Adventure DX (PC) and widescreen SADX stretching, patching, etc

#1 User is offline   toibelu

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Post icon  Posted 20 June 2008 - 07:40 PM

The US version of SADX seems to automatically stretch the resolution if a widescreen monitor is detected, even in windowed mode! I know a lot of games have had fan-community-made widescreen patches that allow true 16:9, unstretched. Considering the size of the Sonic community, I am surprised I wasn't able to find one already. It would be great if someone took the initiative!Anyway, I still want to figure how to prevent the video from being stretched when playing in windowed mode. Any ideas?Thank!

#2 User is offline   biggestsonicfan

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Posted 20 June 2008 - 11:01 PM

View Posttoibelu, on Jun 20 2008, 05:40 PM, said:

The US version of SADX seems to automatically stretch the resolution if a widescreen monitor is detected, even in windowed mode! I know a lot of games have had fan-community-made widescreen patches that allow true 16:9, unstretched. Considering the size of the Sonic community, I am surprised I wasn't able to find one already. It would be great if someone took the initiative!Anyway, I still want to figure how to prevent the video from being stretched when playing in windowed mode. Any ideas?Thank!
I highly doubt that there is a patch out for any of the Sonic PC games that are "unstreched", as the HUD will always be stretched. My guess is to search within the EXE and replace the resolution values to your widescreen resolution. Here's an example of how it was done in Sonic Heroes. Good luck.

#3 User is offline   toibelu

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Posted 23 June 2008 - 02:17 PM

I'm not the only one who is experiencing the stretching of the video in windowed mode, right?

#4 User is offline   PsychoSk8r

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Posted 28 June 2008 - 04:42 AM

Nope, I have the exact same problem.I'm gonna take a look at the guide BSF posted =P

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