The US version of SADX seems to automatically stretch the resolution if a widescreen monitor is detected, even in windowed mode! I know a lot of games have had fan-community-made widescreen patches that allow true 16:9, unstretched. Considering the size of the Sonic community, I am surprised I wasn't able to find one already. It would be great if someone took the initiative!Anyway, I still want to figure how to prevent the video from being stretched when playing in windowed mode. Any ideas?Thank!
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Sonic Adventure DX (PC) and widescreen SADX stretching, patching, etc
#2
Posted 20 June 2008 - 11:01 PM
toibelu, on Jun 20 2008, 05:40 PM, said:
The US version of SADX seems to automatically stretch the resolution if a widescreen monitor is detected, even in windowed mode! I know a lot of games have had fan-community-made widescreen patches that allow true 16:9, unstretched. Considering the size of the Sonic community, I am surprised I wasn't able to find one already. It would be great if someone took the initiative!Anyway, I still want to figure how to prevent the video from being stretched when playing in windowed mode. Any ideas?Thank!
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