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New Super Mario Bros. level editor Mega fucking win

#21 User is offline   Trunks

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Posted 07 August 2007 - 07:24 PM

I missed the "new" part in the title and was really excited. I'll have to try this out, no question, but is there a really easy SMB NES editor out there? I'm quite interested in wysiwig hacking oldschool.

#22 User is offline   Treeki

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Posted 08 August 2007 - 04:51 AM

View PostTrunks, on Aug 7 2007, 07:24 PM, said:

I missed the "new" part in the title and was really excited. I'll have to try this out, no question, but is there a really easy SMB NES editor out there? I'm quite interested in wysiwig hacking oldschool.
SMB Utility. Just Google it. It's not too easy, but it's the best SMB editor you can get.

#23 i_like_apples

Posted 14 August 2009 - 01:57 PM

View PostTreeki, on 04 August 2007 - 06:30 PM, said:

So, hi. I'm the guy who made this editor. Yes, I'm 12. Pretty impressive that I've managed to make an editor and so on, although I'm not that good at ROM hacking: the NSMB level format is just simple. Didn't take TOO long to figure out (although in my quest to crack the other formats like TSA data etc, I've spent literally hours in front of XVI32, comparing bytes between files, making assumptions, and testing stuff in No$GBA).SSUK: Your "Overflow" error is weird, it works perfectly for me. Perhaps the problem is Vista; or your ROM is somehow not compatible. (The known ROM I use is release number 0434.) I haven't tested it on (E) region ROMs; perhaps I should get one to test it on. (Theoretically, it should work on any region ROM, since the DS's filesystem means offsets to files are no problem. My crappily hacked together filesystem code though only -just- works and is extremely buggy. There's nothing else available for VB, since DS hacking is so uncommon.)I should probably explain: Why so little features?Well, I've been working on two main things which both aren't done yet:1. Enemy/sprite command editing (should make level editing a lot better)2. Graphics viewing (TSA data + tileset viewing is done, just need to crack the format for files in the bg_unt folder)Once those two are added, regular updates should resume. :)For those of you who haven't shouted "TL;DR!!!" yet and skipped over my post; yay.I do want to look into hacking other DS games; preferably 2D. Mainly, what I'm interested in going into after NSMB (although they'll likely be harder) are Yoshi's Island DS and Super Princess Peach. I'm also considering porting it over to REALbasic sometime; although that will depend on 1. me getting a registration key for the Windows version and 2. figuring out how to not make it mangle tileset palettes.


can you edit multiplayer levels if you and your friend have the same rom?

#24 User is offline   The Government

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Posted 14 August 2009 - 02:58 PM

View Posti_like_apples, on 14 August 2009 - 01:57 PM, said:

View PostTreeki, on 04 August 2007 - 06:30 PM, said:

So, hi. I'm the guy who made this editor. Yes, I'm 12. Pretty impressive that I've managed to make an editor and so on, although I'm not that good at ROM hacking: the NSMB level format is just simple. Didn't take TOO long to figure out (although in my quest to crack the other formats like TSA data etc, I've spent literally hours in front of XVI32, comparing bytes between files, making assumptions, and testing stuff in No$GBA).SSUK: Your "Overflow" error is weird, it works perfectly for me. Perhaps the problem is Vista; or your ROM is somehow not compatible. (The known ROM I use is release number 0434.) I haven't tested it on (E) region ROMs; perhaps I should get one to test it on. (Theoretically, it should work on any region ROM, since the DS's filesystem means offsets to files are no problem. My crappily hacked together filesystem code though only -just- works and is extremely buggy. There's nothing else available for VB, since DS hacking is so uncommon.)I should probably explain: Why so little features?Well, I've been working on two main things which both aren't done yet:1. Enemy/sprite command editing (should make level editing a lot better)2. Graphics viewing (TSA data + tileset viewing is done, just need to crack the format for files in the bg_unt folder)Once those two are added, regular updates should resume. :)For those of you who haven't shouted "TL;DR!!!" yet and skipped over my post; yay.I do want to look into hacking other DS games; preferably 2D. Mainly, what I'm interested in going into after NSMB (although they'll likely be harder) are Yoshi's Island DS and Super Princess Peach. I'm also considering porting it over to REALbasic sometime; although that will depend on 1. me getting a registration key for the Windows version and 2. figuring out how to not make it mangle tileset palettes.


can you edit multiplayer levels if you and your friend have the same rom?


thanks for the fucking TWO YEAR BUMP you motherfucking shithead

aaaaaaaaaaaaaaaaaaaaa

I'll go ahead and let another mod/admin decide what to do with you. Consider yourself lucky.

edit: hurr you're not registered, but someone can still IP ban your faggot ass, (wink wink nudge nudge)

#25 User is offline   Phugolz

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Posted 14 August 2009 - 05:03 PM

I'm not sure how that happened gov, but I'm looking into it. However, this is a pretty cool topic. Whatever happened to this editor?

#26 User is offline   Techokami

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Posted 07 September 2009 - 11:34 AM

View PostPhugolz, on 14 August 2009 - 06:03 PM, said:

Whatever happened to this editor?

Treeki has been working on-and-off on it, and it has been given its own little forum with new releases and support/discussion.

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