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Sonic the Hedgehog - X360!!! I now officially love LUA!

#21 User is offline   Link

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Posted 03 May 2007 - 01:03 AM

View PostTorrent, on May 3 2007, 06:33 AM, said:

YouTube it please....
YouTube = no!Why you may ask?I do not want to read n00b comments there.. people on YouTube do not read file descriptions, I'd get useless comments about fucked camera and that's simply not what I want.In case your PC can't play it but supports YouTube.. I also have the video as an online version:http://link.man-ma.d.../?vidfile=tails (For 700 kbps and up connection)http://link.man-ma.d...idfile=tails-nb (For 300 kbps and up (YouTube quality))Note for YouTube n00bs: You'll need Flash 8, FLash 7 isn't enough!

This post has been edited by Link: 03 May 2007 - 01:05 AM


#22 User is offline   khorney

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Posted 03 May 2007 - 04:37 AM

actually, invinciblity would make sense, since the invincible effect is a flashing rainbow, no?(or am i thinking SA2..)

#23 User is offline   jeztacoman

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Posted 03 May 2007 - 04:51 PM

wow this might actualy make the game fun.

This post has been edited by jeztacoman: 03 May 2007 - 11:03 PM


#24 User is offline   paris

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Posted 07 May 2007 - 12:41 PM

Hey Link Congrats for your work on StH,I's Really Cool. (You actually made me buy an XBOX360=p=stupid).I would like to ask you something (it's off topic and sorry for that but you are the only one I know who's mesing with sonic so much) Now the question: Is there a way to crack the models format (i would really like to have those models!!!! Im not asking you in any way to do the dirty job for me,just to hope that some day I could work with them and make 3d animations & stuff. (Im not a programmer etc. so I dont know much about hacking or editing games) (sory for the off topic again,hope you'll answer!

#25 User is offline   Link

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Posted 15 May 2007 - 05:51 AM

Sorry, paris, I haven't seen your question.. yes, it is probably possible to crack.. everything can be cracked.. just I don't know how to do and I guess noone else succeeded!However, models are my next point.. who wanted character swapping? I wanted.. but swapping model files on the disc.. seems critical to me.. I decided as I liked the LUA approach.. why not try LUA again... and I only did minor modifications to npc_sonic.lua, select_sonic.lua and sonic_new.lua - btw, at this point, credit to xose from http://www.soniconthe.net who decompiled very many LUA files; he also unpacked the ARC files, all I technically did was writing an ARC packer, modified the LUA and recompiled them.. and reburnt the disc.Now, as mentioned I modified these files so that they load Amy's model and player parameters and animations instead of Sonic's.. all attributes weren't changed therefore she is very fast and can jump as high Sonic.. for the attacks.. those are hers which makes her practically useless in Sonic's action stages as she cannot attack large robots. Invisibility seems to theoretically work but the attribute how long she can be isn't set and probably defaulted to 0 (she tries to get invisible but nothing happens). The gems don't work either, this is a player parameter!For releasing: is there any real interest in other people trying to do the same: you'll need:-the LUA files (credits to xose) (I am not sure whether I may release all his LUA files, I will only give out those you need - I will have to talk with xose about that - in worst case I can only give out the LUB files, in that case you won't need the LUA compiler either)-the LUA compiler ( http://www.lua.org ).. -my ARC compression/decompression software (by me! - credits to xose)-a rip of Sonic the Hedgehog or a way to rip it yourself-DVD+R DL and a burner-a modified Xbox 360If interested: I'll release the stuffHowever, see for yourself (movie download: http://link.man-ma.d...v/amyaction.flv ):http://link.man-ma.d...dfile=amyactionPS.. things I promised to work on:About the Super Gem: I think I had it working once.. at least I guess it would have been selectable.. I browsed through my gems but at a specific point the game crashed.. both directions.. I wasn't able to reach that gem.. that might have been the Super/Rainbow gem (I tend to call it super as it is called this way in the LUA files).. sorry about that :(

This post has been edited by Link: 15 May 2007 - 05:56 AM


#26 User is offline   khorney

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Posted 15 May 2007 - 06:05 AM

would you be able to do that with knuckles or tails?you would probably be more succesful due to them being, well, less rubbish =Pgreat work nonetheless

#27 User is offline   Link

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Posted 15 May 2007 - 06:10 AM

View Postkhorney, on May 15 2007, 01:05 PM, said:

would you be able to do that with knuckles or tails?you would probably be more succesful due to them being, well, less rubbish =Pgreat work nonetheless
I do not see any problem technically for doing this.. however, so far, this is only half an Amy.. so probably I would get a Tails who cannot fly and a Knux who cannot glide.. first of all I want to finetune Amy (so that she can get invisible for example - or even better if she could use Sonic's gems) then I will of course go ahead with others!

#28 User is offline   khorney

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Posted 15 May 2007 - 06:13 AM

ah, i see what you mean, i didn't realise amy couldn't double jump or whatever. why don't you try swapping with blaze instead of sonic, for testing purposes, as her level is designed with sonic specific actions removed

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Posted 15 May 2007 - 07:12 AM

Yet again, Amy has a ending pose which was never used... Unless it was used in the downloadable content, but it's still unused without that shit. We so need to pull over some SEGA people and ask them how complete they think this game is compared to their original plan. =/Edit: We found that there was meant to be another dificulty level DLC from text files in the 360 version... Wonder if there's any leftovers of that...

This post has been edited by SSUK: 15 May 2007 - 07:13 AM


#30 User is offline   s-blitz

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Posted 15 May 2007 - 10:33 AM

View PostSSUK, on May 15 2007, 07:12 AM, said:

Yet again, Amy has a ending pose which was never used...
It was actually used in the game, theres a town mission where you must defeat the Eggman robots as Amy to protect Elise, her ending pose is used there.Also, this amazing work, I'm VERY shocked to see that the character renders other than Sonic, Shadow and Silver were used in-game.

#31 User is offline   Link

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Posted 15 May 2007 - 11:42 AM

those are no prerenders.. the game shows the actual models in the menu..anyway, your comment still counts:they just have a stupid moving animation.. and they made one for Amy ;)

#32 User is offline   s-blitz

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Posted 16 May 2007 - 05:12 PM

View PostLink, on May 15 2007, 11:42 AM, said:

those are no prerenders.. the game shows the actual models in the menu.
Whoops, thats what I meant sorry, either way, perhaps this shows that every character was planned as playable at one point? Perhaps in multiplayer, hmmm, does Amy replace Sonic in multiplayer as well? Because thats something I'd LOVE to see.

#33 User is offline   Link

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Posted 17 May 2007 - 01:23 AM

View Posts-blitz, on May 17 2007, 12:12 AM, said:

[...][1] perhaps this shows that every character was planned as playable at one point? [2] Perhaps in multiplayer, hmmm, does Amy replace Sonic in multiplayer as well? Because thats something I'd LOVE to see.
[1] I guess so too..[2] She does... Comment on current swap considering action stages:just Amy is a close touseless character as far as it seems in her current form.. being unable to double jump, unable to homing attack or anything.. I tried all action stages with her but well.. she failed on all (Wave Ocean: you saw; Dusty Desert/Tropical Jungle: Sonic is still used; White Acropolis: There is a hidden switch under ice.. Amy can't reach it (strangly her hammer does not help); Crisis City: in the Tornado part there's one place which requires the homing attack; Flame Core: Homing attack... Radical Train: probably a stage Amy could really finish.. however, I am simply too slow with her as her hammer attack slows down the process; Kingdom Valley: Homing attack needed; Aquatic Base: Enemies required to open doors are too large, heads need to be attacked and Amy's hammer doesn't reach the headSame for town missions:Amy's actually able to finish very many town missions.. to make it short: practically all where no fighting is involved (for fights the time limit is your enemy)!

#34 User is offline   Sazpaimon

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Posted 17 May 2007 - 01:29 AM

So the Rainbow Gem is pretty much FUBAR in the final? What about the speed chip for Silver, the Prima guide lists it as an item, but it was never included in the final.

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Posted 17 May 2007 - 01:29 AM

for dusty desert/tropical jungle is there a seperate sonic/elise model(player, whatever it is)? Maybe you could try swapping that with regular sonic

#36 User is offline   Sazpaimon

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Posted 17 May 2007 - 01:33 AM

View Postkhorney, on May 16 2007, 11:29 PM, said:

for dusty desert/tropical jungle is there a seperate sonic/elise model(player, whatever it is)? Maybe you could try swapping that with regular sonic
In the very hard mode for it, you play Dusty Desert without Elise, so Im assuming the same could be done in standard mode.

#37 User is offline   Link

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Posted 17 May 2007 - 01:36 AM

I must admit: I haven't looked at the Elise specific LUA files yet.. however I guess changing Sonic+Elise around with Sonic using LUA would be easy going.. let me just check..from princess.lua:
function SetupModuleSub(param1)	OpenGameMaster(param1, gamemaster_module_player)	OpenLockOn(param1, "lockon", stepable_inter)	OpenOther(param1, other_module_sonic_homing)	OpenLockOn(param1, "lockon_homing", stepable_pre)	OpenLightDash(param1)	OpenLockOn(param1, "lockon_lightdash", stepable_inter)	OpenEffect(param1, effect_module_princess, "player_himesonic")	OpenSound(param1, sound_module_sonic, "player_princess")	OpenGauge(param1, gauge_module_princess)	OpenWeapons(param1, other_module_princess_weapons)	OpenOther(param1, other_module_talk)endfunction SetupModuleDebugSub(param1)endc_player_name = "sonic"debug = not_usec_module_state = state_module_princessc_module_model = model_module_sonic_newc_system_model = model_system_princessc_posture_control = posture_control_normalc_input_system = input_system_normalc_module_gravity = usec_model_package = "player/princess"c_model_package_princess = "player/princess_princess"c_model_package_hair = "player/princess_hair"
I guess replacing this header with Sonic's should do the trick! I'll try when I get to my next DVD reburn!Besides: debug=use doesn't do anything..For Silver upgrades: I already worked on those, I haven't seen any change - maybe those are gems like for Sonic but Digital pad doesn't do anything for Silver :(

This post has been edited by Link: 17 May 2007 - 01:40 AM


#38 User is offline   Sazpaimon

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Posted 17 May 2007 - 01:42 AM

View PostLink, on May 16 2007, 11:36 PM, said:

For Silver upgrades: I already worked on those, I haven't seen any change - maybe those are gems like for Sonic but Digital pad doesn't do anything for Silver :(
You can't modify the shop to make these items available? Both the rainbow gem and speed chip have shop descriptions, but they arent showing up in the shop.

#39 User is offline   khorney

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Posted 17 May 2007 - 02:04 AM

what would happen if you changed all the instances of princess with sonic (or any other character) in that file? or is that how you did it in the first place

#40 User is offline   Link

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Posted 17 May 2007 - 02:07 AM

View PostSazpaimon, on May 17 2007, 08:42 AM, said:

what would happen if you changed all the instances of princess with sonic (or any other character) in that file? or is that how you did it in the first place
I did that technically when replacing Sonic with Amy.. I carefully checked Amy's header and I moved over some data and moved it to Sonic.. that already did the trick!I guess princess.lua describes Sonic and Elise, the data is too specific for both.. if I'd end up Sonic carrying Sonic I'd cry because of laughing but that will with 99.9% probability NOT happenEdit: okay, I modified princess.lua, as my current test failed I didn't want to give up.. and I included that modification - because I care and because I am interested myself.. for taking videos: I need to take apart my whole construction and the video recording place is normally blocked by a 5ft Amy plush..ADD: Switching Sonic+Elise with Sonic works.. just Sonic cannot hold on to lianes in Tropical Jungle so it's unplayable without the purple gem which doesn't work right now!

This post has been edited by Link: 17 May 2007 - 03:54 AM


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