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That Sonic the Fighters topic... New Model2 emulator out... Now less crappy!

#161 User is offline   biggestsonicfan

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Posted 25 June 2007 - 03:38 PM

New Sonic the Fighters trainer available! Yes that's right, and this one is compatible will all versions of the m2emulator (except 0.5, because you should really have 0.5a). Not many new added features, but it includes a proof-of-concept color changer for the health bar, to help illustrate how color relations work in the game's engine, such as shading and what not. I have a few other features in mind, but I'm not going to be implementing them for a while. There's a bit more research to be done first. Enjoy!

#162 User is offline   scorpion5

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Posted 26 June 2007 - 01:11 AM

where can i get the m2emulator and sonic fighters for it.

#163 User is offline   I`ll Begin

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Posted 26 June 2007 - 03:02 AM

Google.

#164 User is offline   Infiniti

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Posted 26 June 2007 - 03:54 AM

EDIT:Works great after I relised it needed to be on single core instead of multi :P

This post has been edited by Infiniti: 27 June 2007 - 02:28 PM


#165 User is offline   biggestsonicfan

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Posted 29 June 2007 - 10:52 AM

So I was browsing some OOOOOOOOLD hard drives last night, and came across some screenshots of the very first nebulam2b builds. Note the directx texturing didn't come until later.Posted ImageThis makes me wonder how the character select works now... considering it uses two cameras.... Posted ImageFlying carpet... but... the fighters don't work, and the camera is static?... hm... the camera must be static in the character select above as well... Here is what the shot should look like.Posted ImageThe camera does, in fact, appear to be static... I'd love to re-implement this!Posted ImageIncorrect geometry rendering for this, I think...Posted ImageImage I found via Archive.org after finding a "My Sonic the Fighters Shrine" favorite link on the harddrive. The background is of this image here, and note all the images contain the EXACT title cards used in the game... except Eggmans... Which looks like this in the final.Neat stuff though...

#166 User is offline   Titan

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Posted 30 June 2007 - 03:48 AM

Say, BSF, have you ever checked out the sound test for STF? (accessed through the test mode). There's a few samples that seem to suggest the game was originally supposed to have VOICE SAMPLES! (aside from the Eggman laugh that's in the final game)Check out 147 to 153; seems to be a squeaky, female voice-almost cat-like, maybe...Honey? They're mostly screams and grunts.And even more interesting, 272 to 276 are actually labelled as belonging to Bean! Again, they're mostly "damage" noises, like screaming.Also, sounds 294-307 appear to be kissing noises (yeah, they're really are that many variations of it, crazy), which I guess could be related to the love heart objects you found.Apologies if you already knew about this stuff, but I hadn't seen it documented anywhere.

#167 User is offline   matlee

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Posted 30 June 2007 - 08:27 AM

There is a difference with fang as well,only slight but i made a comparison anyway:Posted Image

This post has been edited by matlee: 30 June 2007 - 08:32 AM


#168 User is offline   Infiniti

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Posted 30 June 2007 - 09:48 AM

I remember those old pics, and I still have them somewhere. I remember I was happy to get the chance to play StF again, as i'd only ever played it once at Segaworld in London (this was after Fighters Megamix had come out) I played twice and only used Bean/Bark (as I knew a few things about them from Megamix) and I got pasted by Fang both times!

#169 User is offline   biggestsonicfan

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Posted 30 June 2007 - 06:23 PM

View PostTitan, on Jun 30 2007, 01:48 AM, said:

Say, BSF, have you ever checked out the sound test for STF? (accessed through the test mode). There's a few samples that seem to suggest the game was originally supposed to have VOICE SAMPLES! (aside from the Eggman laugh that's in the final game)Check out 147 to 153; seems to be a squeaky, female voice-almost cat-like, maybe...Honey? They're mostly screams and grunts.And even more interesting, 272 to 276 are actually labelled as belonging to Bean! Again, they're mostly "damage" noises, like screaming.Also, sounds 294-307 appear to be kissing noises (yeah, they're really are that many variations of it, crazy), which I guess could be related to the love heart objects you found.Apologies if you already knew about this stuff, but I hadn't seen it documented anywhere.
Ya know, I had once attempted to document all the sound effects in the game, but it got rather boring, as most of them were pitch variations. I do remember these, however, I never really bothered to look at the names, as I used the old Nebulam2b jukebox to do it. This is great stuff actually, thanks for pointing this out! Though, actually, 217 sounds like flickys... O_o... 90 through 102 are pinball... you know what Titan, thanks much for pointing this out, I will go back and find what little documentation I had about this. I will even attempt to find where the sound effects were used!

#170 User is offline   Titan

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Posted 30 June 2007 - 06:39 PM

Glad I could be of service ^^

#171 User is offline   Giza

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Posted 05 July 2007 - 07:30 AM

Woah! As cool as all of this is most of the unused object stuff you got listened is used in the game. Actually the majority of it is all from one move in the game. Amy's Heads Up! (Up, Down + P) It makes an object fall on top of the opponent and deals damage and a little stun, but no knockdown. Objects that are on the unused list that can fall;Apple,Banana,Beef,Burger,Ice Cream,Heart,Love Sign,Bean's Heart Head (I know... wtf... but I'm serious),Soccer Ball,Flopping Fish (though it may be a different solid fish),16-Ton Anvil (only falls when in hyper)I just wanted that cleared up. :)

This post has been edited by Giza: 05 July 2007 - 07:38 AM


#172 User is offline   biggestsonicfan

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Posted 06 July 2007 - 10:21 AM

View PostGiza, on Jul 5 2007, 05:30 AM, said:

Woah! As cool as all of this is most of the unused object stuff you got listened is used in the game. Actually the majority of it is all from one move in the game. Amy's Heads Up! (Up, Down + P) It makes an object fall on top of the opponent and deals damage and a little stun, but no knockdown. Objects that are on the unused list that can fall;Apple,Banana,Beef,Burger,Ice Cream,Heart,Love Sign,Bean's Heart Head (I know... wtf... but I'm serious),Soccer Ball,Flopping Fish (though it may be a different solid fish),16-Ton Anvil (only falls when in hyper)I just wanted that cleared up. :)
I have already discussed this with Giza, but thought I should post here so I don't get continually bugged by this:Yes, I have been aware of this for a while now, however, I have not documented it anywhere other than #CulT IRC. About a month after compiling my research, I found a video of Gems Collection on Sega of Japan's website. In the video, I was shocked to my foundation when I saw this:Posted ImageUpon further investigation of the Gems site, I also found this image:Posted ImageUpon seeing this, I head over to theghz and look up Amy's moveset. Then I find a move called "16T", which is Up,Down+Punch (when hyper). So when Amy is not hyper, she drops various stuffs. I hook up a Gamecube controler to my PC and attempt to execute the move in the emulator, and after nearly breaking the joystick off, I execute it successfully a few times. This wasn't much easier to do in Gems, but it was easier nonetheless. Now the things Amy drops are moving fast, and you don't get a really good chance to look at them, so I decided to leave the page as it was. In fact, because this move is so difficult to execute, no one was able to point out those objects were part of a move. So yeah. I believe they should be left there just for viewing purposes. Also...

View Postmatlee, on Jun 30 2007, 06:27 AM, said:

There is a difference with fang as well,only slight but i made a comparison anyway:Posted Image
That is incredibly interesting...

#173 User is offline   biggestsonicfan

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Posted 07 June 2008 - 10:57 PM

After over a year with no updates, I thought I'd give another hand at hacking the ROM data, like our one friend did, whoever he was. Well, I managed to make a ROM merge/splitter, so I could edit the data and split it back and play it. Here's the result with Sonic replaced with Honey in the character select, Health Bar's green color changed to blue, and Final Eggman replaced with the Tank Eggman. I'm not sure why Tank Eggman's left foot is wrong, I'll look into it later. I can't actually make the treads work, as I just re-mapped objects onto Final Eggman at the ROM level.

#174 User is offline   Tiberious

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Posted 08 July 2008 - 01:40 AM

You mean that quick and ugly hack I did to add a decent selection of the unplayables in? Shame I didn't know any good way to polish that up before putting it out.(I noticed someone made a video of it here. If this is the one you're talking about, then yes, this was my 'work')

#175 User is offline   biggestsonicfan

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Posted 27 February 2009 - 07:11 PM

Version 0.9 of the Model2 emulator is out, no trainer for it yet however. This fixes Honey's hair problem, and well, possibly other problems I didn't even know existed.

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