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That Sonic the Fighters topic... New Model2 emulator out... Now less crappy!

#1 User is offline   biggestsonicfan

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Posted 01 January 2006 - 05:10 AM

Attention: This first post needs MAJOR cleanup!After a while, this first post has become very, very cluttered. If this is your first time looking at this topic, or you just want the core findings, please visit the Sonic the Fighters section of the CulT, which was last updated on January 2, 2007.This first post also had broken quotes due to some format changing by the admins. I have recently found a backup of the topic dating June 1, 2006 which allowed me to fix the broken quotes.Posted ImagePosted in first post on 10/13/06UPDATE: 06/01/06: Wow, has it really been six months already, and still I'm finding new stuff? That's awesome! Anywho, I've gone through this first post and kind of cleaned it up, fixed text errors and kind of grouped simmilar things together. Also, after six months, You'd think the Honey section would have been updated... Although, I think they're waiting for me to make it @_@... Enjoy the new, revamped topic...Click here for the Fighting Vipers stuff I found! I didn't want to start another topic, since It's all model2b hackings!First, the character values, which were originally found by BlueBlur:00 - Sonic01 - Tails02 - Amy03 - Metal Sonic04 - Fang05 - Bark06 - Knuckles07 - Espio08 - Eggman - CRASH09 - Eggman - CRASH0A - Bean0B - Eggman in his final stage robot0C - Eggman in a UFO shaped robot - CRASH0D - Eggman - CRASHOE - Rocket Metal - Crash0F - Honey (????) - Crash10 - Super SonicThe following values were found by me, and listed in the topic on 01/02/06:11 - 19 is filler Sonic characters with Default moves1A - Mirror Sonic1B - Mirror Tails1C - Mirror Amy1D - Mirror Metal Sonic (not gray and no moves)1E - Mirror Fang1F - Mirror Bark20 - Mirror Knuckles21 - Mirror Espio22 - Mirror Eggman (not gray and no moves)23 - What should be a big Eggman mirror version is a filler Sonic, proving my theory about him being the title screen version.24 - Mirror Bean25 - Mirror Final Eggman (not gray and no moves)26 - Mirror UFO Eggman (not gray and no moves)27 - Mirror Eggman minnion (not gray and no moves and WTF? Emulator crashes on hit? Star[/url]ts with stars circling him in beginning)28 - Mirror Metal Rocket (not gray and no moves. Starts with stars circling him in beginning)29 - Mirror Honey ( IN FRIGGIN ORIGINAL COLORS!!!!!!!. No moves. Starts with stars circling her in beginning. Do I REALLY need further proof to prove Honey should have been a bonus character in the Saturn version?)2A - Messed Up Mirror Sonic the Hedgehog (body is not gray and no moves. Starts with stars circling him in beginning. Flops.... which is weird.... The flop can acutally hurt the enemy.)2B - 33 Same as Messed up Mirror Sonic34 - FF - All same error.Now, topic:Yeah, the topic was erased in the old fourms, but I can now repost my info. Thanks to Becky for keeping her fourm alive to the point where I could copy and paste everything. Oh, and for the image. [EDIT: This topic was actually deleted from Sonic CulT once before, but recovered when Sapzimon posted a backup of the old fourms]pic of honeyAfter doing some research, I am very happy. Now I will reveal my findings.1.Why is Honey's head tilted and almost always looking at the camera? It's because she only has one pupil that switches to the side the camera is on:http://img357.images...230936142xx.pnghttp://img399.images...231622454ot.pngNote: This only happens pretty much when she is standing still, however, I have spotted a second pupil, but there are times where just one pupil switches from one to another. [Since this original post back in November, the pupil situation has been fully explained:]EDIT: I UNDERSTAND IT NOW! ALL OF IT! The eyes, why they do such weird things! It's because all the characters have many sets of eyes in them that rotate!! That way, it just turns to whichever eye action is needed. I found that out playing Rocket Metal!http://img245.images...124306702ms.pnghttp://img245.images...124310510uz.pnghttp://img312.images...124335424oe.pnghttp://img312.images...124702379fh.pngIn this last image, you can see the other sets of eyes, but just slightly.2.What animal is she? I believe she is a cat. Why? She hase a hare-lip.[This too has been updated with more evidence:]YET ANOTHER IMPORTANT UPDATE! HONEY IS IN FACT A CAT!

http://bbs.ee.ntu.edu.tw/boards/TVGame/3/9/5.html said:

Candy (Honey)Profile Catch copy: Costume Play Gal Age: 16 Sex: Female Height: 159 cm Weight: Secret Speciality: Cat Punch Stage: BAY SIDE (Visit the link to see the rest of Honey's moves, which are cat related)
3. Is there a love intrest? Normally, I would say no... but I found these...http://img399.images...231711626np.pnghttp://img399.images...231712187pp.pngI don't see this exp​ression anywhere else in the game, yet, but the hearts seem to be a facial exp​ression thing, and that happens to be the value Sonic's exp​ression normally in the intro, as Bean has his smiley eyes, ... gah, nevermind.http://img375.images...233720031it.pngDamn that's creepy. So...no there is no love intrest....except between Fang and Tails.......right......But I'll look into the eye thing a little more. I have some video if ya want it, of it changing and stuff. [EDIT 06/01/06: This video no longer exists. It was erased when my previous hard drive died and is unrecoverable, however I can make another one upon request. Also, see my explination for Honey's eyes to see how the eyeset works.]4. What moves does she have? Well, this one is tougher, since I don't have gems yet (to test out a million moves faster than on my pc), it's hard to say. It seems like she has a version of different people's moves. Sonic's air jump attack, Tails' dash attack, and Amy's back kick slide thingy, as far as I can tell.[Note: This has turned out to be the default moveset, for all characters who are not assigned specific moves to thier character.]The following default moveset was added as of 01/02/06:Defaults for unused characters:z+z+z: punch, punch, uppercut (like Knuckes')z+x: Flying Tackle (like Tails')z+c: Grab and punch face (like Knuckles')->+z: Two hand slap (like Sonic's)^,z: hop and punch down (Sonic's move)^+z: jump, and tackle down (like Fang's)\/+z: Spin Dash (Sonic Model appears)^+x: Uppercut kick (like Tail's)\/+x: Stomp foot

View PostFrom Aug 24 2005, 11:37 AM:

biggestsonicfan said:

What moves does she have? Well, this one is tougher, since I don't have gems yet (to test out a million moves faster than on my pc), it's hard to say. It seems like she has a version of different people's moves. Sonic's air jump attack, Tails' dash attack, and Amy's back kick slide thingy, as far as I can tell.
This is most likely proof that Honey was a testing character, because it would make more sense to set questionable moves for testing to this character then test all the moves at once, rather than play several times, each with one character, to test one move.
I would have to disagree there. Most fighting games I've played that have only one or two playable bonus characters usually have one or two moves from many of the existing characters. If anything, this COULD mean that you would have had to fight Honey instead of Metal Sonic by doing something secret. But, any theories right now are posibilities.[Re-evaluation of this responce as of 06/01/06: The evidence for Honey being a playable character has been significantly stronger since this reply, for instance, her alternate costume, her own eyeset and her name vale is HONEY, and not a dummy value.]EDIT2: BREAKTHROUGH DISOVERY! EGGMAN SHOULD HAVE BEEN PLAYABLE! How you ask? Well, The 08 Eggman is much too large comapared to all the other characters, and in the intro, Eggman looks a lot bigger than his minion. And Eggman 09 is the SAME HEIGHT as all the other fighters....And can't get punched out of the arena, like when Knuckles punches the 08 Eggman out... it's kinda cool...But the more I mess around, the more I believe these characters should have been playble. (Which makes us wonder if others should have been playable, I seriously doubt Rocket Metal though).Player 1 is 08 Eggman, Player 2 is 09 Eggmanhttp://img384.images...134751452rp.pngSame:http://img384.images...134805174cx.pngPicture of First Level when 08 Eggman get's knocked out of Arena:http://img384.images...131908659mn.pngEDIT 3: New theory: Get to last stage the first time as Super Sonic: Fight Eggman thingy, the second time, Eggman's Minion, the Thrid time, Honey. Just a theory I wanted to get down in writing. (adding on to this theory) Beat the game with SS, you unlock Eggman, and his final boss is Eggman's Minion. Unlock Eggman's Minion, his last boss would be Honey...(Remember, I'm just throwing out wild theorys here)EDIT 4: Yet another new theory: StF WAS in development for the Sega Saturn (I have proof in a magazine), and with Honey's cameo, along with the Lunar Fox in Fighting Vipers, all of the characters would have been unlockable side quests? Beat the game with all characters, ect...[NEW INFO, SHD EXCLUSIVE!] (lol, it was at the time) Although this wasn't my finding, I made a better screenshot of it. Honey is seen in the Saturn version of Fighting Vipers! Along the Lunar Fox!http://img367.images...024447399cv.pngUpdate 1/2/06 :Eggman has a unique special move, further supporting my "Eggman should have been playable" and my "Character unlock for Sega Saturn" theories:http://img289.images...manthrow0an.gifBark's throw to contrast:http://img245.images...arkthrow0dq.gifI have to include a direct link too, because it roxxorz:Posted ImageUpdate 05/24/06:I found ingame name calls to character values! Interesting:00 - SONIC01 - TAILS02 - AMY03 - METAL04 - FANG05 - KUMA (Bark, "Kuma" means "bear" in Japanese, hence the multiple Japanese usage [Thank you Wikipedia!])06 - KNUCKLE07 - ESPIO08 - EGGMAN09 - EGGMANB0A - BEAN0B - EGG_ROB10C - DUM40D - DUM5OE - DUM60F - HONEY10 - DUM811 - DUM912 - DUM1013 - DUM1114 - DUM1215 - DUM1316 - DUM1417 - DUM1518 - DUM1619 - DUM171A - SONIC_I1B - TAILS_I1C - AMY_I1D - METAL_I1E - FANG_I1F - KUMA_I20 - KNUCKLE_I21 - ESPIO_I22 - EGGMAN_I23 - EGGMANB_I24 - BEAN_I25 - EGG_ROB1_I26 - DUM4_I27 - DUM5_I28 - DUM6_I29 - HONEY_I2A - DUM8_I2B - DUM8_I2C - DUM9_I2D - DUM10_I2E - DUM11_I2F - DUM12_I30 - DUM13_I31 - DUM14_I32 - DUM15_I33 - DUM16_I34 - DUM17_IInteresting, because value 34 can't load.... This also pretty much proves all DUM values were never intended to be playable. So 0C - 0E (UFO Eggman, Eggman's Minion, and Rocket Metal) all were not to be playable characters. Weither or not you fought Eggman's minion can still be up for debate (see my theories in first post), but I believe this is the 100% proof that Honey was to be a playable character. More updates as I find them.I present to you name calls to levels:[Note: The values do not match the level names, so I have adjusted them accordingly, thus, I am not using hex values, also, I have yet to confirm these values with the names I have given them.]00 - DUMMY (Giant Wing)01 - EISLAND (South Island)02 - KINOKO (Mushroom Hill) [Kinoko means "mushroom" in Japanese]03 - EGYPT (Flying Carpet)04 - FACTORY (Dynamyte Plant)05 - [blank]06 - PINBALL (Casino Night)07 - NORTH_POLE (Aurora Icefield)08 - [blank]09 - [blank]10 - [blank]11 - [blank]12 - [blank]13 - [blank]14 - ADV_MOVIE (Intro) [Confirmed]15 - ADV_MOV2 (Either flight to the Death Egg, or ending sequence)16 - [blank](Now they just are numbered.... for some reason) 17 18 19 20 21 22 23 24 25 26 2728 - COLLOSEUM (Metal Sonic/Final Eggman level(s)) 2930 - SNOW (O_o.... no idea.... hmmmm)31 ..... 9798 - NORMAL (I would assume character select screen)99 - NAMEENTRY (Uh, Name Entry screen after getting a high score)Where is Canyon Cruise? ... O_o ... It must be one of the blanks, I will find out which one it is soon.[Added 06/09/06]WTF? FLICKYS??!?!? Indeed....Posted Image

This post has been edited by biggestsonicfan: 02 July 2007 - 01:14 AM


#2 User is offline   Link

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Posted 01 January 2006 - 06:05 AM

really..this is quite interesting stuff, I carefully read through all of it!This definetely deserves to be archived!It would be quite helpful if you could give us informations about the codes you all found. Or did you just find the "character change" address?About the codes you developed with CheatEngine.. there might be a chance of trying to port them over. I guess you do use the emulator MAME. As there seem to be multiple version of MAME, please tell everybody exactly what version YOU use. Open two instances of Cheat Engine. One having your normal code list and on the other one you do an unknown search. Then try changing your emulator settings. It is possible that after changing them the codes you found won't work anymore as the addresses slightly moved. Try finding one code again. You should have a slightly different address (for example the address value lowered by 10). In the second instance where you already did an unknown search: now search for values which have changed by that value (for the example select "decreased by 10"). By repeating this procedure quite often you can find a pointer address (its address should be quite low, normally in the area 00 _ _ _ _ _ _ ).This works in my tests for many programs and games like: Project 64 or Sonic Heroes (high addresses are hardware dependent so they often happen to move! However you can already change their addresses by simply switching the game from fullscreen mode to windowed mode then they already change.. and then you can search for the main "hardware pointer").

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Posted 01 January 2006 - 07:53 AM

View PostLink, on Jan 1 2006, 03:05 AM, said:

really..this is quite interesting stuff, I carefully read through all of it!This definetely deserves to be archived!It would be quite helpful if you could give us informations about the codes you all found. Or did you just find the "character change" address?About the codes you developed with CheatEngine.. there might be a chance of trying to port them over. I guess you do use the emulator MAME. As there seem to be multiple version of MAME, please tell everybody exactly what version YOU use. Open two instances of Cheat Engine. One having your normal code list and on the other one you do an unknown search. Then try changing your emulator settings. It is possible that after changing them the codes you found won't work anymore as the addresses slightly moved. Try finding one code again. You should have a slightly different address (for example the address value lowered by 10). In the second instance where you already did an unknown search: now search for values which have changed by that value (for the example select "decreased by 10"). By repeating this procedure quite often you can find a pointer address (its address should be quite low, normally in the area 00 _ _ _ _ _ _ ).This works in my tests for many programs and games like: Project 64 or Sonic Heroes (high addresses are hardware dependent so they often happen to move! However you can already change their addresses by simply switching the game from fullscreen mode to windowed mode then they already change.. and then you can search for the main "hardware pointer").
If you read it uber carefully, you would have noticed that I used m2emulator, not MAME, since it does not support Model2 emulation yet. And yes, your technique is quite cool, I might have to try it. Although, I can confirm on about 6 different computers I tested it on, they all came out with different value areas. Also, my value area changes each time I restart =/... I shall try to find a definate way to locate and change the values though.

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Posted 01 January 2006 - 08:30 AM

The last time i saw anything to do with this 'Honey' character was a name on the bar's at the top, and sonic was the character on screen.But after seeing all this stuff now....WOW! i never really knew StF had that much hidden away inside the rom! This is a great find!

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Posted 01 January 2006 - 11:40 AM

Awesome stuff, especially the different 08 and 09 Eggmans. But you mention that Player 1 is 08 and is "Much too large", but the left Eggman is smaller than the right. Is it 08 or 09 Eggman that is huge? What is 0D Eggman then?A quick mention: The "Love Heart" eyes are actually used in the game. One of Amy's moves is that she's able to drop objects out from the sky onto the other players head. One of the items that falls out is, oddly, the severed head of Bean with love hearts in his eyes! :)I honestly cannot figure out the CheatSystem program. I tried a while ago, but just gave up on it. Would there be any way to, I don't know, add a trainer or something? Highly irregular in todays age, but it'd be a hell of a lot easier for idiots like me :P

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Posted 02 January 2006 - 01:42 PM

View PostRlan, on Jan 1 2006, 08:40 AM, said:

The last time i saw anything to do with this 'Honey' character was a name on the bar's at the top, and sonic was the character on screen.But after seeing all this stuff now....WOW! i never really knew StF had that much hidden away inside the rom! This is a great find!
LOL! That was BlueBlur's original find, the values and gameshark cheats for Sonic Gems Collection. Honey's model was left out in the port, but her title card would be left it, since it was bound into different programming. The only reason you see a Headless Sonic in place of Honey, is because two values had to be changed, one for the head (which would determine who you were playing as) and one for the body. If you changed the body, you could at least see something, and the game wouldn't completely crash. The head also determines the movesets, I think, although, I will have to do a bit more research to determine.UPDATE BTW: Eggman has a unique special move, further supporting my "Eggman should have been playable" and my "Character unlock for Sega Saturn" theories:http://img289.images...manthrow0an.gifI have to include a direct link too, because it roxxorz:Posted ImageUpdate also included in first post.

This post has been edited by biggestsonicfan: 02 January 2006 - 03:10 PM


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Posted 02 January 2006 - 03:03 PM

View Postbiggestsonicfan, on Jan 2 2006, 12:42 PM, said:

I had created a trainer (which was started to look good), saved it, and rebooted. The next time I tried it, any value changed crashed my game. I'm telling everyone, please, the VALUES CHANGE AND ARE DIFFERENT FOR EVERY COMPUTER.
It's called a float.

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Posted 02 January 2006 - 03:49 PM

View PostPicklePower, on Jan 2 2006, 12:03 PM, said:

I had created a trainer (which was started to look good), saved it, and rebooted. The next time I tried it, any value changed crashed my game. I'm telling everyone, please, the VALUES CHANGE AND ARE DIFFERENT FOR EVERY COMPUTER.
It's called a float.[/quote]Indeed. Maybe if I start calling it that, they'll stop asking for a trainer, lol.

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Posted 02 January 2006 - 06:46 PM

View Postbiggestsonicfan, on Jan 2 2006, 02:49 PM, said:

View Postbiggestsonicfan, on Jan 2 2006, 12:42 PM, said:

I had created a trainer (which was started to look good), saved it, and rebooted. The next time I tried it, any value changed crashed my game. I'm telling everyone, please, the VALUES CHANGE AND ARE DIFFERENT FOR EVERY COMPUTER.
It's called a float.
Indeed. Maybe if I start calling it that, they'll stop asking for a trainer, lol.[/quote]It's too bad, though. A trainer would be nice sometmes.New question: Have we looked into finding any unused levels/level slots?

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Posted 02 January 2006 - 07:52 PM

View PostPicklePower, on Jan 2 2006, 03:46 PM, said:

It's too bad, though. A trainer would be nice sometmes.New question: Have we looked into finding any unused levels/level slots?
Yes, they had found the level values, and no, there was nothing.However, I am SERIOUSLY doubting they did a good job, considering I just found these values:Character values:11 - 19 is filler Sonic characters with Default movesDefaults for unused characters:z+z+z: punch, punch, uppercut (like Knuckes')z+x: Flying Tackle (like Tails')z+c: Grab and punch face (like Knuckles')->+z: Two hand slap (like Sonic's)^,z: hop and punch down (Sonic's move)^+z: jump, and tackle down (like Fang's)\/+z: Spin Dash (Sonic Model appears)^+x: Uppercut kick (like Tail's)\/+x: Stomp foot1A - Mirror Sonic1B - Mirror Tails1C - Mirror Amy1D - Mirror Metal Sonic (not gray and no moves)1E - Mirror Fang1F - Mirror Bark20 - Mirror Knuckles21 - Mirror Espio22 - Mirror Eggman (not gray and no moves)23 - What should be a big Eggman mirror version is a filler Sonic, proving my theory about him being the title screen version.24 - Mirror Bean25 - Mirror Final Eggman (not gray and no moves)26 - Mirror UFO Eggman (not gray and no moves)27 - Mirror Eggman minnion (not gray and no moves and WTF? Emulator crashes on hit? Starts with stars circling him in beginning)28 - Mirror Metal Rocket (not gray and no moves. Starts with stars circling him in beginning)29 - Mirror Honey (IN FRIGGIN ORIGINAL COLORS!!!!!!!! Starts with stars circling her in beginning)2A - Messed Up Mirror Sonic the Hedgehog (body is not gray and no moves. Starts with stars circling him in beginning. Flops.... which is weird.... The flop can acutally hurt the enemy.)2B - 33 Same as Messed up Mirror Sonic34 - FF - All same error.

This post has been edited by biggestsonicfan: 09 February 2006 - 07:04 PM


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Posted 02 January 2006 - 10:27 PM

View PostPicklePower, on Jan 2 2006, 03:03 PM, said:

I had created a trainer (which was started to look good), saved it, and rebooted. The next time I tried it, any value changed crashed my game. I'm telling everyone, please, the VALUES CHANGE AND ARE DIFFERENT FOR EVERY COMPUTER.
It's called a float.[/quote]No it's not. A float is just a floating point number. You're thinking of a pointer.Anyway, (refering to post above this) I'm glad someone bothered to try all of the values. I stopped after several that crashed because I figured there wasn't anything left that worked.

This post has been edited by sblur: 02 January 2006 - 10:27 PM


#12 User is offline   biggestsonicfan

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Posted 02 January 2006 - 10:30 PM

View Postsblur, on Jan 2 2006, 07:27 PM, said:

View Postbiggestsonicfan, on Jan 2 2006, 12:42 PM, said:

I had created a trainer (which was started to look good), saved it, and rebooted. The next time I tried it, any value changed crashed my game. I'm telling everyone, please, the VALUES CHANGE AND ARE DIFFERENT FOR EVERY COMPUTER.
It's called a float.
No it's not. A float is just a floating point number. You're thinking of a pointer.Anyway, (refering to post above this) I'm glad someone bothered to try all of the values. I stopped after several that crashed because I figured there wasn't anything left that worked.[/quote]*slaps himself*, duh, you're right. Nice to have you back. I found out they were pointers after I made the reply and surfed around the Cheat Engine website. Let's hack together sometime blur man!

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Posted 03 January 2006 - 03:01 AM

Ha ha! Eggman laying the smackdown! :)I know the original Nebula had savestates, but they pretty much don't work :( THAT would have been the way to do it.We we basically have:08 - Eggman (out of ship) - Standard moveset + overhead throw, Bean Bomb Attack, special uppercut09 - Megasized Eggman (from intro) - Standard moveset + overhead throw, Bean Bomb Attack, special uppercut? Causes glitch when thrown out of the arena[I'm still a little confused as to which is which. You said 09 is the large one when replying to my post, but 08 is what you suggest in the first post]0B - Eggman (final stage robot) - Own moveset (mostly throws?)0C - Eggman (in UFO robot) - Basic Moveset [Could we get pictures of how this one works? I can only see him moving like the Bear in Fighting Vipers :P]0D - Eggman's minion (from intro) - Exact moves as Eggman's final stage robot0E - Rocket Metal - Basic Moveset + Tails Flight tackle + Espio headbutt [it's not the original Metal Sonic's moveset is it?]0F - Honey - Basic Moveset?

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Posted 03 January 2006 - 12:32 PM

View PostRlan, on Jan 3 2006, 12:01 AM, said:

Ha ha! Eggman laying the smackdown! :)I know the original Nebula had savestates, but they pretty much don't work :( THAT would have been the way to do it.We we basically have:08 - Eggman (out of ship) - Standard moveset + overhead throw, Bean Bomb Attack, special uppercut09 - Megasized Eggman (from intro) - Standard moveset + overhead throw, Bean Bomb Attack, special uppercut? Causes glitch when thrown out of the arena[I'm still a little confused as to which is which. You said 09 is the large one when replying to my post, but 08 is what you suggest in the first post]0B - Eggman (final stage robot) - Own moveset (mostly throws?)0C - Eggman (in UFO robot) - Basic Moveset [Could we get pictures of how this one works? I can only see him moving like the Bear in Fighting Vipers :P]0D - Eggman's minion (from intro) - Exact moves as Eggman's final stage robot0E - Rocket Metal - Basic Moveset + Tails Flight tackle + Espio headbutt [it's not the original Metal Sonic's moveset is it?]0F - Honey - Basic Moveset?
1. ... When will people realize, thet the Nebula2b emulator is outdated. I am using the m2emulator!08 - Eggman - no standard moveset. Those are all his moves. Glitch is caused by this Eggman, not megasized.09 - Megasized Eggman - Eggman moveset. http://img344.images...092026206dn.png0C - Correct, basic moveset: http://img344.images...092058934gi.png0D - Eggman's Minion (from intro) - Correct, Eggman Final's moveset.0E - Rocket Metal - Acutally, all the moves I described were before I knew it was a basic moveset =P.0F - Honey - Correct, basic moveset.I really should redo that section. I started on it, and a list of how do do the moves, but I'm also working on a trainer, because I think I may have found a POSSIBLE way to do it!!!

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Posted 22 January 2006 - 02:54 PM

*Jaw fricken drops*Honey... At first I thought she was a bear, @_@ One that cosplayed as a Virtual Fighter, but now that I see her lavender cat form, WHAOMG. That's... scary! I came here to drop some ADX fileheader format, and I find this awesome stuff!

#16 User is offline   OmochaoAbuser

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Posted 23 January 2006 - 08:58 PM

If you want, I can post my research in Fighting Vipers.

#17 User is offline   biggestsonicfan

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Posted 23 January 2006 - 09:26 PM

View PostOmochaoAbuser, on Jan 23 2006, 05:58 PM, said:

If you want, I can post my research in Fighting Vipers.
I'm not sure how much would relate to unlocking secrets hidden away within Sonic the Fighters, perhaps some simmilar levels or Arcade to Saturn differences would be nice.

#18 User is offline   OmochaoAbuser

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Posted 23 January 2006 - 10:56 PM

Here's what I have for Fighting VipersP1 Character Mod:06060DD0 00??06060DD1 00??P2 Character Mod:06062DD0 00??06062DD1 00??Values:0 - Jane1 - Grace2 - Honey3 - Tokio4 - Bahn5 - Picky6 - Raxel7 - Sanman8 - Mahler9 - B.M(Mahler)10 - Sonic11 - Yuki Naji32 - TailsPosted ImagePosted ImagePosted Image

#19 User is offline   M_Robotnik

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Posted 23 January 2006 - 10:59 PM

YUJI NAKA? Good golly! By his looks,m it looks like he was in Sonic the Fighters. (Candy?? Name hcange?)Oh! I just thought of something... Everyone knows the Unused music in Sonic the Fighters, right? Perhaps one or two of those musics were used for other stages, or different music DURING a stage, like if you were fighting a secret character. Like Honey or something!

#20 User is offline   biggestsonicfan

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Posted 24 January 2006 - 03:06 AM

View PostM_Robotnik, on Jan 23 2006, 07:59 PM, said:

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The CulT Section of Fighting Vipers seems to list him as Takashi Iizuka, Sonic Team director, not Yuji Naka. Even though you may have discovered it, it really doesn't seem like Naka-San [below left, Iizuka-San pictured below right]Posted ImagePosted ImageAnd a stunning photo of Naka I found O_o (Very off topic)Posted ImageBTW, I have a download to get Honey in Fighters in Beta test works! Keep your fingers crossed!!!

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