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sonic heroes replace characters? could anyone give me the site?
#2
Posted 18 October 2006 - 10:00 AM
you have two choices to do this:either use my memory editor... leech it at: http://link.man-ma.de/memedit .. it can properly replace power with power or speed with speed characters.. speed with fly or mixes wil not work properly.. on the other side: voices are also changed and it is much less work!then you can also manually swap character models and animations: note that results can be quite instable.. you can use Lightning's tools for that or my character swapper (which is basically just a front end to some unpackers): http://link.man-ma.de/reppage/to sum up short the advantages and disadvantages of each method:Memory editor advantages:-quick and easy!-always stable as long as you swap power with power characters etc.-also changes voices of the charactersMemory editor disadvantages:-formation mixes might end up instableManual change advantages:-practically all changes are possible (you need to try a lot with it)-no tool required which runs in backgroundManual change disadvantages:-swaps might often end up instableFor both ways please note: Only use swapped models in competition mode or multiplayer mode.. NOT IN STORY MODE!
#3
Posted 17 February 2007 - 09:43 PM
hI. LINK YOUR PROGRAM IS AWESOME, but there's one thing than I can't do. Replace Omega by Shadow. All it's OK, but when i do Team Blast and the pink ray will apears, the game crashes to destop. Could you help me?? ThanksPD: Sorry for the English, Bye
This post has been edited by slayersnext: 17 February 2007 - 09:44 PM
#4
Posted 18 February 2007 - 02:55 AM
Unfortunately I can hardly help you in these situations.. this unfortunately happens and I have written it on the whole webpage. To prevent it you'll have to retry.. that's basically whyI added this INI feature.. save your swap data to an INI compile the new character.. and if it doesn't work out..open the INI and recheck.. I can't help much more, sorry :(
#5
Posted 20 February 2007 - 05:55 PM
ohh man, anyone have been able to remove omega by other character with a funtional Team Blast???Another cuestion. I 'll post my .ini file replacement Omega by Shadow, if anyone "repair" the Dark Team Blast with shadow instead Omega, tell here ok??Bye--INI FILE:--[Main]Encrypt=0OrgChar=5RepChar=3[ANM]DARK_CAOSEME.ANM.prs=?none?DARK_OM.ANM.prs=DARK_SH.ANM.prsOM_ATC_A.ANM.prs=SH_START.ANM.prsOM_ATC_GUN.ANM.prs=SH_START.ANM.prsOM_BOB.ANM.prs=SH_JUMP_WALL.ANM.prsOM_BOB_L.ANM.prs=SH_JUMP_WALL.ANM.prsOM_BOB_R.ANM.prs=SH_JUMP_WALL.ANM.prsOM_BRA_MID.ANM.prs=SH_BRA_MID.ANM.prsOM_BRA_TOP.ANM.prs=SH_BRA_TOP.ANM.prsOM_BREAK_A.ANM.prs=SH_BREAK_A.ANM.prsOM_BREAK_B.ANM.prs=SH_BREAK_B.ANM.prsOM_BREAK_C.ANM.prs=SH_BREAK_C.ANM.prsOM_BREAK_TURN_L.ANM.prs=SH_BREAK_TURN_L.ANM.prsOM_BREAK_TURN_R.ANM.prs=SH_BREAK_TURN_R.ANM.prsOM_DAM_M_A.ANM.prs=SH_DAM_M_A.ANM.prsOM_DAM_M_B.ANM.prs=SH_DAM_M_B.ANM.prsOM_DAM_M_C.ANM.prs=SH_DAM_M_C.ANM.prsOM_DASH_PUSH.ANM.prs=?none?OM_EDGE_OTTO_A.ANM.prs=SH_EDGE_OTTO_A.ANM.prsOM_EDGE_OTTO_B.ANM.prs=SH_EDGE_OTTO_B.ANM.prsOM_EDGE_OTTO_C.ANM.prs=SH_EDGE_OTTO_C.ANM.prsOM_FLORT.ANM.prs=SH_FLORT.ANM.prsOM_FLY_GLIND.ANM.prs=SH_FLY_GLIND.ANM.prsOM_FLY_IDLE.ANM.prs=SH_FLY_IDLE.ANM.prsOM_FLY_SLOW.ANM.prs=SH_FLY_SLOW.ANM.prsOM_FW_JUMP.ANM.prs=SH_FW_JUMP.ANM.prsOM_GLIND.ANM.prs=SH_GLIND.ANM.prsOM_GLIND_BK.ANM.prs=SH_GLIND_BK.ANM.prsOM_GLIND_BK_L.ANM.prs=SH_GLIND_BK_L.ANM.prsOM_GLIND_BK_R.ANM.prs=SH_GLIND_BK_R.ANM.prsOM_GLIND_FLIP_B.ANM.prs=SH_GLIND_FLIP_B.ANM.prsOM_GLIND_FLIP_F.ANM.prs=SH_GLIND_FLIP_FR.ANM.prsOM_GLIND_L.ANM.prs=SH_GLIND_L.ANM.prsOM_GLIND_R.ANM.prs=SH_GLIND_R.ANM.prsOM_HANG_OFF.ANM.prs=SH_HANG_OFF.ANM.prsOM_HANG_ON.ANM.prs=SH_HANG_ON.ANM.prsOM_IDLE.ANM.prs=SH_IDLE_B_HALF.ANM.prsOM_IDLE_C.ANM.prs=SH_IDLE_D_HALF.ANM.prsOM_IDLE_D.ANM.prs=SH_IDLE_HALF.ANM.prsOM_JUMP_A.ANM.prs=SH_JUMP_A.ANM.prsOM_JUMP_B.ANM.prs=SH_JUMP_B.ANM.prsOM_JUMP_C.ANM.prs=SH_JUMP_C.ANM.prsOM_JUMP_D.ANM.prs=SH_JUMP_D.ANM.prsOM_JUMP_E.ANM.prs=SH_JUMP_E.ANM.prsOM_JUMP_F.ANM.prs=SH_JUMP_F.ANM.prsOM_JUMP_GLIND.ANM.prs=SH_JUMP_GLIND.ANM.prsOM_JUMP_TRNGL.ANM.prs=SH_JUMP_TRNGL.ANM.prsOM_MID_RUN.ANM.prs=SH_SLOW_RUN.ANM.prsOM_SLOW_RUN.ANM.prs=SH_SLOW_RUN.ANM.prsOM_START.ANM.prs=SH_START.ANM.prsOM_TOP_RUN.ANM.prs=SH_TOP_SKATE.ANM.prsOM_TRAP_JUMP.ANM.prs=SH_TRAP_JUMP.ANM.prsOM_TURN_L.ANM.prs=SH_TURN_L.ANM.prsOM_TURN_R.ANM.prs=SH_TURN_R.ANM.prsOM_WALK.ANM.prs=SH_WALK.ANM.prsOM_WALK_PULL.ANM.prs=SH_WALK_PULL.ANM.prsOM_WALK_PUSH.ANM.prs=SH_WALK_PUSH.ANM.prsOM_WIN.ANM.prs=SH_WIN.ANM.prsVSSVER.SCC.prs=VSSVER.SCC.prs[DFF]CHAOSEMERALD.DFF.prs=?none?DRILL.DFF.prs=?none?EF_OMGMISS.DFF.prs=?none?EF_OMGMISS.UVB.prs=?none?EF_OMG_JET.DFF.prs=?none?EN_EF_E2KB.UVB.prs=?none?EN_EF_E2KBA.DFF.prs=?none?EN_EF_E2KBB.DFF.prs=?none?EN_EF_E2KBC.DFF.prs=?none?EN_EF_E2KBD.DFF.prs=?none?K_OMEGA_LOCATOR.DFF.prs=K_SHADOW_LOCATOR.DFF.prsOMEGA_LOCATOR.DFF.prs=SHADOW_LOCATOR.DFF.prsOMEGA_L_GUN.DFF.prs=?none?OMEGA_R_GUN.DFF.prs=?none?
This post has been edited by slayersnext: 20 February 2007 - 05:56 PM
#7
Posted 21 February 2007 - 02:53 AM
I now tried to fix your INI.. no success.. I can only provide you a test file I new threw together..unfortunately this one crashes after some seconds of team blast.. and cannot be called stable at all so far:[Main]OrgChar=5RepChar=3[ANM]DARK_CAOSEME.ANM.prs=?none?DARK_OM.ANM.prs=DARK_SH.ANM.prsOM_ATC_A.ANM.prs=SH_ATC_DASH.ANM.prsOM_ATC_GUN.ANM.prs=SH_ATC_DASH.ANM.prsOM_BOB.ANM.prs=SH_WALK_PULL.ANM.prsOM_BOB_L.ANM.prs=SH_WALK_PULL.ANM.prsOM_BOB_R.ANM.prs=SH_WALK_PULL.ANM.prsOM_BRA_MID.ANM.prs=SH_BRA_MID.ANM.prsOM_BRA_TOP.ANM.prs=SH_BRA_TOP.ANM.prsOM_BREAK_A.ANM.prs=SH_BREAK_A.ANM.prsOM_BREAK_B.ANM.prs=SH_BREAK_B.ANM.prsOM_BREAK_C.ANM.prs=SH_BREAK_C.ANM.prsOM_BREAK_TURN_L.ANM.prs=SH_BREAK_TURN_L.ANM.prsOM_BREAK_TURN_R.ANM.prs=SH_BREAK_TURN_R.ANM.prsOM_DAM_M_A.ANM.prs=SH_DAM_M_A.ANM.prsOM_DAM_M_B.ANM.prs=SH_DAM_M_B.ANM.prsOM_DAM_M_C.ANM.prs=SH_DAM_M_C.ANM.prsOM_DASH_PUSH.ANM.prs=SH_WALK_PUSH.ANM.prsOM_EDGE_OTTO_A.ANM.prs=SH_EDGE_OTTO_A.ANM.prsOM_EDGE_OTTO_B.ANM.prs=SH_EDGE_OTTO_B.ANM.prsOM_EDGE_OTTO_C.ANM.prs=SH_EDGE_OTTO_C.ANM.prsOM_FLORT.ANM.prs=SH_FLORT.ANM.prsOM_FLY_GLIND.ANM.prs=SH_FLY_GLIND.ANM.prsOM_FLY_IDLE.ANM.prs=SH_FLY_IDLE.ANM.prsOM_FLY_SLOW.ANM.prs=SH_FLY_SLOW.ANM.prsOM_FW_JUMP.ANM.prs=SH_FW_JUMP.ANM.prsOM_GLIND.ANM.prs=SH_GLIND.ANM.prsOM_GLIND_BK.ANM.prs=SH_GLIND_BK.ANM.prsOM_GLIND_BK_L.ANM.prs=SH_GLIND_BK_L.ANM.prsOM_GLIND_BK_R.ANM.prs=SH_GLIND_BK_R.ANM.prsOM_GLIND_FLIP_B.ANM.prs=SH_GLIND_FLIP_B.ANM.prsOM_GLIND_FLIP_F.ANM.prs=SH_GLIND_FLIP_FR.ANM.prsOM_GLIND_L.ANM.prs=SH_GLIND_L.ANM.prsOM_GLIND_R.ANM.prs=SH_GLIND_R.ANM.prsOM_HANG_OFF.ANM.prs=SH_HANG_OFF.ANM.prsOM_HANG_ON.ANM.prs=SH_HANG_ON.ANM.prsOM_IDLE.ANM.prs=SH_IDLE_HALF.ANM.prsOM_IDLE_C.ANM.prs=SH_IDLE_B_HALF.ANM.prsOM_IDLE_D.ANM.prs=SH_IDLE_D_HALF.ANM.prsOM_JUMP_A.ANM.prs=SH_JUMP_A.ANM.prsOM_JUMP_B.ANM.prs=SH_JUMP_B.ANM.prsOM_JUMP_C.ANM.prs=SH_JUMP_C.ANM.prsOM_JUMP_D.ANM.prs=SH_JUMP_D.ANM.prsOM_JUMP_E.ANM.prs=SH_JUMP_E.ANM.prsOM_JUMP_F.ANM.prs=SH_JUMP_F.ANM.prsOM_JUMP_GLIND.ANM.prs=SH_JUMP_GLIND.ANM.prsOM_JUMP_TRNGL.ANM.prs=SH_JUMP_TRNGL.ANM.prsOM_MID_RUN.ANM.prs=SH_MID_SKATE.ANM.prsOM_SLOW_RUN.ANM.prs=SH_SLOW_RUN.ANM.prsOM_START.ANM.prs=SH_START.ANM.prsOM_TOP_RUN.ANM.prs=SH_TOP_SKATE.ANM.prsOM_TRAP_JUMP.ANM.prs=SH_TRAP_JUMP.ANM.prsOM_TURN_L.ANM.prs=SH_TURN_L.ANM.prsOM_TURN_R.ANM.prs=SH_TURN_R.ANM.prsOM_WALK.ANM.prs=SH_WALK.ANM.prsOM_WALK_PULL.ANM.prs=SH_WALK_PULL.ANM.prsOM_WALK_PUSH.ANM.prs=SH_WALK_PUSH.ANM.prsOM_WIN.ANM.prs=SH_WIN.ANM.prsVSSVER.SCC.prs=VSSVER.SCC.prs[DFF]CHAOSEMERALD.DFF.prs=?none?DRILL.DFF.prs=?none?EF_OMGMISS.DFF.prs=?none?EF_OMGMISS.UVB.prs=?none?EF_OMG_JET.DFF.prs=?none?EN_EF_E2KB.UVB.prs=?none?EN_EF_E2KBA.DFF.prs=?none?EN_EF_E2KBB.DFF.prs=?none?EN_EF_E2KBC.DFF.prs=?none?EN_EF_E2KBD.DFF.prs=?none?K_OMEGA_LOCATOR.DFF.prs=K_SHADOW_LOCATOR.DFF.prsOMEGA_LOCATOR.DFF.prs=SHADOW_LOCATOR.DFF.prsOMEGA_L_GUN.DFF.prs=?none?OMEGA_R_GUN.DFF.prs=?none?
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