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Sonic Next Extraction

#1 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:07 AM

Mirror #1And I'm working on Mirror #2.

#2 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:16 AM

sound/title_loop.xmasound/menu.xmasound/select.xmasound/extra.xmasound/theme_sonic.xmasound/theme_elise.xmasound/theme_shadow.xmasound/theme_silver.xmasound/stg_twn_a.xmasound/stg_twn_b.xmasound/stg_twn_c.xmasound/stg_twn_shop.xmasound/twn_mission_slow.xmasound/twn_mission_fast.xmasound/twn_mission_comical.xmasound/roundclear.xmasound/boss_iblis.xmasound/boss_iblis3.xmasound/boss_mefires1.xmasound/boss_mefires3.xmasound/boss_character.xmasound/boss_cerberus.xmasound/boss_wyvern.xmasound/boss_solaris1.xmasound/boss_solaris2.xmasound/stg_wvo_a.xmasound/stg_wvo_b.xmasound/stg_dtd_a.xmasound/stg_dtd_b.xmasound/stg_wap_a.xmasound/stg_wap_b.xmasound/stg_csc_a.xmasound/stg_csc_b.xmasound/stg_csc_e.xmasound/stg_csc_f.xmasound/stg_flc_a.xmasound/stg_rct_a.xmasound/stg_rct_b.xmasound/stg_tpj_a.xmasound/stg_tpj_b.xmasound/stg_tpj_c.xmasound/stg_kdv_a.xmasound/stg_kdv_b.xmasound/stg_kdv_c.xmasound/stg_kdv_d.xmasound/stg_aqa_a.xmasound/stg_aqa_b.xmasound/stg_end_a.xmasound/stg_end_b.xmasound/stg_end_c.xmasound/stg_end_d.xmasound/stg_end_e.xmasound/stg_end_f.xmasound/stg_end_g.xmasound/twn_clear.xmasound/twn_accordion.xmasound/speed_up.xmasound/result.xmasound/battle_roundclearsound/invincible

#3 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:19 AM

state_module_sonic......state_module_venice......state_module_shadow.........@.....state_module_debug.........@.....state_module_snow_board.........@.....state_module_fast.........@.....state_module_easy.........@.....state_module_omega.........@.....state_module_amy........ @.....state_module_blaze........"@.....state_module_knuckles........$@.....state_module_rouge........&@.....state_module_tails........(@.....state_module_supersonic........*@.....state_module_supershadow........,@.....state_module_supersilver.........@.....state_module_princess........0@.....state_module_boss_silver........1@.....state_module_boss_sonic........2@.....state_module_boss_shadow........3@.....state_module_title........4@.....model_system_standard......model_system_psi......model_system_easy......model_system_princess......model_system_sonic......model_module_sonic_new......model_module_sonic_fast......model_module_sonic_easy......model_module_snowboard......posture_control_normal......posture_control_debug......posture_control_snow_board......posture_control_none......posture_control_anubis......input_system_normal......input_system_debug......input_system_snow_board......input_system_none......input_system_vehicle......input_system_anubis......stepable_pre......stepable_inter......stepable_post......impulse_module_none......impulse_module_standard......impulse_module_snowboard......effect_module_none......effect_module_standard......effect_module_snowboard......effect_module_shadow......effect_module_venice......effect_module_tails......effect_module_knuckles......effect_module_amy......effect_module_blaze......effect_module_omega......effect_module_rouge......effect_module_sonic......sound_module_none......sound_module_standard......sound_module_sonic......sound_module_shadow......sound_module_venice......sound_module_snowboard......sound_module_fast......sound_module_tails......sound_module_knuckles......sound_module_amy......sound_module_blaze......sound_module_omega......sound_module_rouge......shape_sphere......shape_box......shape_cylinder......shape_convex_box......shape_capsule......shape_frustum......other_module_omega_weapons......other_module_shadow_weapons......other_module_sonic_weapons......other_module_venice_weapons......other_module_tails_weapons......other_module_amy_weapons......other_module_blaze_weapons......other_module_knuckles_weapons......other_module_rouge_weapons......other_module_princess_weapons..!...other_module_boss_silver_weapons.....other_module_supersonic_weapons..!...other_module_supershadow_weapons..!...other_module_supersilver_weapons......other_module_sonic_homing......other_module_shadow_chaossnap......other_module_knuckles_homing......other_module_talk......other_module_rodeo......other_module_amigo_change......other_module_waterslider......other_module_tarzan......other_module_item......other_module_blaze_homing......gauge_module_sonic......gauge_module_shadow......gauge_module_venice......gauge_module_princess......gauge_module_boss......lockon_module_normal......lockon_module_homing......gamemaster_module_player......gamemaster_module_boss......ai_module_boss_shadow......ai_module_boss_silver......ai_module_boss_sonic......ai_module_amigo......lockon_type_lockon......lockon_type_homing......lockon_type_lightdash......lockon_type_psi......lockon_type_chase......lockon_sort_none.."...lockon_sort_priority_and_distance......lockon_sort_distance..!...score_removering_algorithm_round..&...score_removering_algorithm_damage_dir..#...score_removering_algorithm_physics......input_method_mario64......input_method_sonic_v1......equip_lightdash......equip_sliding......equip_boundjump......equip_homingsmash......equip_gem_green......equip_gem_red........@@.....equip_gem_blue........P@.....equip_gem_white........`@.....equip_gem_sky........p@.....equip_gem_yellow.........@.....equip_gem_purple.........@.....equip_gem_super.........@.....equip_shadow_lightdash.........@.....equip_shadow_boost_lv1.........@.....equip_shadow_boost_lv2.........@.....equip_shadow_boost_lv3.........@.....equip_silver_holdsmash.........@.....equip_silver_catch_all.........A.....equip_silver_teleport.........A.....equip_silver_psychoshock........A.....equip_silver_speedup........0A.....c_wind_init.........@.....c_wind_spd..\...(\.?.....c_wind_dist......l_border_gravity......c_landing_time.........?.....c_posture_continue_num......c_posture_continue_len......c_posture_inertia_move......c_invincible_time......c_invincible_time_ring1.........?.....c_invincible_item......c_speedup_time......c_camera......x......y..ffffff.?.....z......c_amigo_point...............c_gauge_up......c_dead_animation_time......c_dead_animation_time_coll......c_score_removering_by_damage......c_distance_binormal......c_waterslider_lr......c_pass_fluid......c_stun......c_automatic_dead......inf...............sup......c_equip_flag_table......global_flag.......p.@.....equip_flag

#4 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:20 AM

So, snowboarding is back and Sonic, Shadow, and Silver all go super.

#5 User is offline   biggestsonicfan

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Posted 30 September 2006 - 03:21 AM

Give us a chance to post, I'll have it in about an hour!"input_method_mario64" amuses me to no end.

This post has been edited by biggestsonicfan: 30 September 2006 - 03:24 AM


#6 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:23 AM

All the enemies (I'm too lazy to split this up): eGunner_Normal.eGunner_Fix.eGunner_Fix_Vulcan.eGunner_Fix_Rocket.eGunner_Wall_Fix.eGunner_Chase.eGunner_Trans.eGunnerFly_Normal.eGunnerFly_Fix.eGunnerFly_Fix_Vulcan.eGunnerFly_Fix_Rocket.eGunnerFly_Chase.eGunnerFly_Homing.eGunnerFly_Trans.eGunnerFly_Boss_Vulcan.eStinger_Normal.eStinger_Fix.eStinger_Fix_Missile.eStinger_Chase.eStinger_Wall_Fix.eStinger_Trans.eStingerFly_Normal.eStingerFly_Fix.eStingerFly_Fix_Missile.eStingerFly_Chase.eStingerFly_Homing.eStingerFly_Trans.eLancer_Normal.eLancer_Fix.eLancer_Chase.eLancer_Wall_Fix.eLancer_Trans.eLancerFly_Normal.eLancerFly_Fix.eLancerFly_Fix_Laser.eLancerFly_Chase.eLancerFly_Trans.eBuster_Normal.eBuster_Fix.eBuster_Wall_Fix.eBuster_Trans.eBusterFly_Normal.eBusterFly_Fix.eBusterFly_Trans.eFlyer_Normal.eFlyer_Fix.eFlyer_Fix_Vulcan.eFlyer_Fix_Rocket.eFlyer_Homing.eFlyer_Boss_Homing.eFlyer_Boss_Vulcan.eBluster_Normal.eBluster_Fix.eBluster_Homing.eSearcher_Normal.eSearcher_Fix.eSearcher_Fix_Rocket.eSearcher_Fix_Bomb.eSearcher_Alarm.eSearcher_Option.eHunter_Normal.eHunter_Fix.eHunter_Hide_Fix.eHunter_Option.eRounder_Normal.eRounder_Fix.eRounder_Slave.eRounder_Twn_Chase.eRounder_Twn_Escape.eRounder_Boss.eCommander_Normal.eCommander_Fix.eCommander_Master.eCommander_Alarm.eLiner_Normal.eLiner_Chase.eLiner_Slave.eChaser_Normal.eChaser_Chase.eChaser_Master.eChaser_Alarm.eBomber_Normal.eBomber_Fix.eBomber_Wall_Normal.eBomber_Wall_Fix.eBomber_Allaround.eBomber_Boss.eArmor_Normal.eArmor_Fix.eSweeper_Fix.eSweeper_Wall_Fix.eCannon_Normal.eCannon_Fix.eCannon_Fix_Laser.eCannon_Fix_Launcher.eCannon_Wall_Fix.eCannon_Trans.eWalker_Normal.eWalker_Fix.eWalker_Wall_Fix.eCannonFly_Normal.eCannonFly_Fix.eCannonFly_Trans.eCannonFly_Carrier.eGuardian_Normal.eGuardian_Fix.eGuardian_Ball_Normal.eGuardian_Ball_Fix.eGuardian_Freeze.eKeeper_Normal.eKeeper_Fix.eKeeper_Ball_Normal.eKeeper_Ball_Fix.eKeeper_Freeze.cBiter_Normal.cBiter_Fix.cBiter_Wall_Normal.cBiter_Wall_Fix.cBiter_Freeze.cStalker_Normal.cStalker_Fix.cStalker_Wall_Normal.cStalker_Wall_Fix.cStalker_Freeze.cTaker_Normal.cTaker_Fix.cTaker_Normal_Bomb.cTaker_Fix_Bomb.cTaker_Chase_Bomb.cTaker_Homing.cTricker_Normal.cTricker_Fix.cTricker_Homing.cTricker_Master.cTricker_Slave.cTricker_Alarm.cCrawler_Normal.cCrawler_Fix.cCrawler_Wall_Fix.cCrawler_Homing.cCrawler_Wall_Homing.cCrawler_Freeze.cCrawler_Alarm.cGazer_Normal.cGazer_Fix.cGazer_Wall_Fix.cGazer_Freeze.cGazer_Alarm.cGolem_Normal.cGolem_Fix.cGolem_Freeze.cGolem_Alarm.cTitan_Normal.cTitan_Fix.cTitan_Freeze.cTitan_Alarm.firstIblis.secondIblis_sonic.secondIblis_shadow.thirdIblis.firstmefiress_shadow.firstmefiress_omega.secondmefiress_shadow.kyozoress.eCerberus_sonic.eCerberus_shadow.eGenesis_sonic.eGenesis_silver.eGenesis_wing.eGenesisSpotLight.eWyvern.eWyvernOption.eWyvernEggman.solaris01.solaris02

#7 User is offline   biggestsonicfan

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Posted 30 September 2006 - 03:25 AM

View Postgrap3fruitman, on Sep 30 2006, 01:23 AM, said:

All the enemies (I'm too lazy to split this up): eGunner_Normal.eGunner_Fix.eGunner_Fix_Vulcan.eGunner_Fix_Rocket.eGunner_Wall_Fix.eGunner_Chase.eGunner_Trans.eGunnerFly_Normal.eGunnerFly_Fix.eGunnerFly_Fix_Vulcan.eGunnerFly_Fix_Rocket.eGunnerFly_Chase.eGunnerFly_Homing.eGunnerFly_Trans.eGunnerFly_Boss_Vulcan.eStinger_Normal.eStinger_Fix.eStinger_Fix_Missile.eStinger_Chase.eStinger_Wall_Fix.eStinger_Trans.eStingerFly_Normal.eStingerFly_Fix.eStingerFly_Fix_Missile.eStingerFly_Chase.eStingerFly_Homing.eStingerFly_Trans.eLancer_Normal.eLancer_Fix.eLancer_Chase.eLancer_Wall_Fix.eLancer_Trans.eLancerFly_Normal.eLancerFly_Fix.eLancerFly_Fix_Laser.eLancerFly_Chase.eLancerFly_Trans.eBuster_Normal.eBuster_Fix.eBuster_Wall_Fix.eBuster_Trans.eBusterFly_Normal.eBusterFly_Fix.eBusterFly_Trans.eFlyer_Normal.eFlyer_Fix.eFlyer_Fix_Vulcan.eFlyer_Fix_Rocket.eFlyer_Homing.eFlyer_Boss_Homing.eFlyer_Boss_Vulcan.eBluster_Normal.eBluster_Fix.eBluster_Homing.eSearcher_Normal.eSearcher_Fix.eSearcher_Fix_Rocket.eSearcher_Fix_Bomb.eSearcher_Alarm.eSearcher_Option.eHunter_Normal.eHunter_Fix.eHunter_Hide_Fix.eHunter_Option.eRounder_Normal.eRounder_Fix.eRounder_Slave.eRounder_Twn_Chase.eRounder_Twn_Escape.eRounder_Boss.eCommander_Normal.eCommander_Fix.eCommander_Master.eCommander_Alarm.eLiner_Normal.eLiner_Chase.eLiner_Slave.eChaser_Normal.eChaser_Chase.eChaser_Master.eChaser_Alarm.eBomber_Normal.eBomber_Fix.eBomber_Wall_Normal.eBomber_Wall_Fix.eBomber_Allaround.eBomber_Boss.eArmor_Normal.eArmor_Fix.eSweeper_Fix.eSweeper_Wall_Fix.eCannon_Normal.eCannon_Fix.eCannon_Fix_Laser.eCannon_Fix_Launcher.eCannon_Wall_Fix.eCannon_Trans.eWalker_Normal.eWalker_Fix.eWalker_Wall_Fix.eCannonFly_Normal.eCannonFly_Fix.eCannonFly_Trans.eCannonFly_Carrier.eGuardian_Normal.eGuardian_Fix.eGuardian_Ball_Normal.eGuardian_Ball_Fix.eGuardian_Freeze.eKeeper_Normal.eKeeper_Fix.eKeeper_Ball_Normal.eKeeper_Ball_Fix.eKeeper_Freeze.cBiter_Normal.cBiter_Fix.cBiter_Wall_Normal.cBiter_Wall_Fix.cBiter_Freeze.cStalker_Normal.cStalker_Fix.cStalker_Wall_Normal.cStalker_Wall_Fix.cStalker_Freeze.cTaker_Normal.cTaker_Fix.cTaker_Normal_Bomb.cTaker_Fix_Bomb.cTaker_Chase_Bomb.cTaker_Homing.cTricker_Normal.cTricker_Fix.cTricker_Homing.cTricker_Master.cTricker_Slave.cTricker_Alarm.cCrawler_Normal.cCrawler_Fix.cCrawler_Wall_Fix.cCrawler_Homing.cCrawler_Wall_Homing.cCrawler_Freeze.cCrawler_Alarm.cGazer_Normal.cGazer_Fix.cGazer_Wall_Fix.cGazer_Freeze.cGazer_Alarm.cGolem_Normal.cGolem_Fix.cGolem_Freeze.cGolem_Alarm.cTitan_Normal.cTitan_Fix.cTitan_Freeze.cTitan_Alarm.firstIblis.secondIblis_sonic.secondIblis_shadow.thirdIblis.firstmefiress_shadow.firstmefiress_omega.secondmefiress_shadow.kyozoress.eCerberus_sonic.eCerberus_shadow.eGenesis_sonic.eGenesis_silver.eGenesis_wing.eGenesisSpotLight.eWyvern.eWyvernOption.eWyvernEggman.solaris01.solaris02
1. You're lazy.2. Edit button? I could care less, but this stuff is seriously affecting the format of the page.

This post has been edited by SH2000: 04 October 2006 - 06:33 AM


#8 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:29 AM

A lot of the texture headers start with "DDS |" so just search for that copy and paste until the next file, make a new document, paste, save and open in Photoshop or other utility with DDS format plugin. I've already got that plugin from learning to skin DOA3, so look for a DOA3 skinning tutorial with needed tools.I haven't found any good textures, just some explosion effects.

#9 User is offline   grap3fruitman

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Posted 30 September 2006 - 03:30 AM

First of all it's "you're." Secondly you fix it and post it and I'll update my original post... I'm doing more important shit like opening textures.

#10 User is offline   biggestsonicfan

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Posted 30 September 2006 - 04:31 AM

For our slower downloaders out there who don't want to end up with bad crap:SFV and MD5. Numbers are as follows:MD5: 5afe4a782c97b7e0ca56ef16c5f193f5 84f74a7eb8a432936569e4b55816aa02bc1dd5a653SHA1: 3b391465ac9d66bf34f863bfbd9de7506acfb005 84f74a7eb8a432936569e4b55816aa02bc1dd5a653CRC32(SFV):dc01cb37

#11 User is offline   grap3fruitman

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Posted 30 September 2006 - 04:47 AM

As you can see my method of extracting these isn't 100% perfect, so someone will have to make a better tool. I'm actually just using WinHex with a modified file search thing with the dds header in there.

#12 User is offline   grap3fruitman

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Posted 30 September 2006 - 05:12 AM

There's more in that dir (vonstueben.cps.k12.il.us/~szymanskic/sonicng/) and BSF's informed me that you can extract a lot of the demo's contents using http://www.team-gx.o...ol/x360tool.zip

#13 User is offline   grap3fruitman

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Posted 30 September 2006 - 05:37 AM

Y'know, I'm not sure... I don't think it'll be too difficult for anyone that's decent with actual file conversions and hacking... The header's: RIFFl...WAVEfmt

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Posted 30 September 2006 - 05:38 AM

would it be possible (maybe not yet) to extract the models at some point?

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Posted 30 September 2006 - 06:14 AM

I'm working on some hardcore conversion research, I'm not sure I want to sleep until I have it done, just for motivation.EDIT1: My only lead to cracking this has led me to a dead end, so I am restarting again....

This post has been edited by biggestsonicfan: 30 September 2006 - 08:08 AM


#16 User is offline   Sons of Angels

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Posted 30 September 2006 - 08:12 AM

ANOTHER MIRROR;Right-Click, save as.Cheers Grap3 for uploading!Edit: Just noticed the stuff you've extracted, awesome work!

This post has been edited by Sons of Angels: 30 September 2006 - 08:17 AM


#17 User is offline   SSUK

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Posted 30 September 2006 - 08:58 AM

If I can get it down, I'll RAR it and break up into pieces for those on a slow connection.

#18 User is offline   biggestsonicfan

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Posted 30 September 2006 - 09:06 AM

I've been up for 27 hours now, I HAVE TO SLEEP. However, some of you might be intrested in picking up where I left off:FMOD!XMA support.To load a .XMA file as a static compressed sample, the FMOD_HARDWARE must be used when loading the file. This is the default though, so you generally won't have to specify this at all. Using FMOD_SOFTWARE will cause the sound to be decompressed from XMA to PCM at load time (therefore using more memory) because FMOD does not currently support native software mixing of XMA data. This will possibly come in a future version.To stream an .XMA file, the location of the buffer doesn't matter. It will be decompressed to PCM inside the streaming buffer no matter what. This allows DSP effects to be possible on XMA streams.Note! For non-streamed XMA hardware buffers, loop information is embedded in the file itself. If you want it to loop you must enable looping on or off using the XMA encoder tool, rather than using Sound::setMode.I'm not sure if this requires the X360 version of FMOD, if it does, we need someone to get a hold of it. The only other closest thing I've come to is XACT from the DirectX SDK, but it will require a 360 hookup, which I have, but I lack a 360.

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Posted 30 September 2006 - 10:09 AM

well, I was also checking out XNA in the mean time ... but it seems that this program only wants to build XMA rather than import them.. and for hooking.. it wants a Xbox 360 development kit (at least my version: April 2006)... I am currently downloading the August version but I doubt this is gonna change thingsEdit: hm... perhaps someone else is more successful than I am.. I already fail at properly being able to use XACT... so for the rest.. perhaps it can import.. however, I do not think so (it always requests an Xbox 360 dev kit)

This post has been edited by Link: 30 September 2006 - 10:36 AM


#20 User is offline   Dave0

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Posted 30 September 2006 - 12:36 PM

That's some really interesting stuff there, especially some of the icons. In particular the weird coin things and the mystery 8th Sol Emerald. Good luck for anyone cracking the XNA files if they intend to.

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