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Help with SADX level codes I need help with the SADX level codes

#1 User is offline   Amy Rose

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Post icon  Posted 14 January 2006 - 06:03 PM

Sry to bother everyone but I recently got an Action Replay for my gamecube so I could try out some of the awesome AR codes on this site.They all worked great...exept the SADX level codes.The AR excepts them as a code. when I turn them on where the fuck do you go to use them?I`m trying to get Amy into all the cool levels but the sections are still closed off.Help would be much appreciated.thanks!

#2 User is offline   16BT

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Posted 14 January 2006 - 06:46 PM

I think you need to hold up on the D-pad to during the loading sequence or when you select levels to get them to work.

This post has been edited by 16BT: 14 January 2006 - 06:47 PM


#3 User is offline   Amy Rose

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Posted 14 January 2006 - 07:03 PM

View Post16BT, on Jan 14 2006, 06:46 PM, said:

I think you need to hold up on the D-pad to during the loading sequence or when you select levels to get them to work.
U mean in trial mode?

#4 User is offline   PicklePower

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Posted 14 January 2006 - 07:42 PM

It works anywhere, really (try holding d-pad down before the demo starts, sometimes cool stuff happens). But yeah, d-pad down is correct, unless someone else made codes that used a different button.

#5 User is offline   Amy Rose

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Post icon  Posted 15 January 2006 - 01:50 PM

ok got it.but does anyone have a debug code?Cuz on most of the levels when they start the characters just fall into an infinate abyss.once again help would be appreciated.

#6 User is offline   16BT

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Posted 15 January 2006 - 01:52 PM

No debug code exists, or at least not in the sense of what you want it to do. All it does is display coordinates and shows things in different colors and stuff like that.

#7 User is offline   Amy Rose

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Posted 15 January 2006 - 02:03 PM

another thing: while playing as Amy how do u get off the floating spring and into the 2nd part of emerald coast?I`ve tried moon jumping but that doesn`t seem to work.

#8 User is offline   PicklePower

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Posted 15 January 2006 - 02:36 PM

View Post16BT, on Jan 15 2006, 12:52 PM, said:

No debug code exists, or at least not in the sense of what you want it to do. All it does is display coordinates and shows things in different colors and stuff like that.
On the Gamecube, at least.

#9 User is offline   Sintendo

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Posted 16 January 2006 - 04:10 PM

Debug ModePALG02Z-QPWJ-E0M9AYVH5-J7VJ-D5RVANTSC 4PP1-7DKF-30JTH7B41-AZ0K-MVXYY
Got them off www.gscentral.org. Here's what the codes do:- When sonic is running, a white "collision sphere" is drawn around him - Sometimes the "death areas" (where you can fall and die) are lit up in white.. - On the adventure fields, the Ring counter is always visible. - A simple "ranking" system seems to have been activated. If you do well on a level, after you complete it sonic says "Sweet!". Otherwise he says the usual "Not too bad."Isn't really impressive, but still cool.

#10 User is offline   PicklePower

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Posted 16 January 2006 - 09:49 PM

Yes, but on the PC there's the debug mode where you can move the character anywhere in a level.

#11 User is offline   F-Man

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Posted 19 January 2006 - 10:50 PM

View PostSintendo, on Jan 16 2006, 04:10 PM, said:

- A simple "ranking" system seems to have been activated. If you do well on a level, after you complete it sonic says "Sweet!". Otherwise he says the usual "Not too bad."
That's normal, it doesn't need debug at all.

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