X-CulT Community Forums: The "Help me pls" topic - X-CulT Community Forums

Jump to content

  • (12 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

The "Help me pls" topic Post all help/request shit here

#1 User is offline   Sazpaimon

  • <PACHUKA> sonic cult is the gay
Icon
Posts:
819
Joined:
29-December 05
Gender:
Male
Country:
United States
Interest:
General Fan

Posted 18 June 2006 - 02:41 PM

I'm getting tired of seeing 435834355 "Help me with my lame hack" or "gimme model x for game y so i can do z with it" in this forum, so I'm putting it all on one topic. If you need help with something, post it here and stop cluttering the main section.

#2 User is offline   PicklePower

Icon
Posts:
349
Joined:
31-December 05
Gender:
Male
Country:
United States
Interest:
General Fan

Posted 18 June 2006 - 03:33 PM

Thank you for this. I'm getting sick of looking at six topics in a row that all request models. No clue what these people want to do with them either.

#3 User is offline   Gen

  • HOOOOOOOOOOOOOOOOOO~
Icon
Posts:
1,283
Joined:
31-December 05
Gender:
Male
Country:
United States
Interest:
LOVES FRANZ'S PULSATING MEGA COCK
Location:
Hank Hill's propane filled narrow urethra

Posted 19 June 2006 - 07:30 AM

I need help with my own fangame. Its not art related, but programming related. The original topic is here: http://forums.sonic-...?showtopic=1063 .

#4 User is offline   divx2k60

  • Got time?
Icon
Posts:
304
Joined:
09-January 06
Gender:
Male
Country:
Slovenia
Interest:
Researcher
Location:
Erf

Posted 19 June 2006 - 12:47 PM

A problem related with ADX's (Custom music) in Sonic Adventure 2to prevent old topic bumping, answer it here plz, thxSA2 ADX Correct importing, Fixing the music loops

#5 User is offline   Techokami

  • SONIC MEETS DAVID THE GNOME
Icon
Posts:
332
Joined:
02-January 06
Gender:
Male
Country:
United States
Interest:
Hacker
Location:
Hacking CulT

Posted 20 June 2006 - 04:07 PM

If you kiddies want models, go here. If you have model rips that you want hosted, give me a holler via PMs or MSN.

#6 User is offline   Nega Zero

  • Nah.
Icon
Posts:
6
Joined:
28-June 06
Gender:
Pie
Country:
United States

Posted 28 June 2006 - 02:09 PM

I need help finding somewhere to download PVMedit.....Google ain't doing much for me....not much AT ALL.

#7 User is offline   PicklePower

Icon
Posts:
349
Joined:
31-December 05
Gender:
Male
Country:
United States
Interest:
General Fan

Posted 30 June 2006 - 04:44 PM

View PostNega Zero, on Jun 28 2006, 02:09 PM, said:

I need help finding somewhere to download PVMedit.....Google ain't doing much for me....not much AT ALL.
http://www.sonicstri...p=util_download

#8 User is offline   Unspoken

Icon
Posts:
57
Joined:
01-July 06
Gender:
Male
Country:
Australia
Interest:
Hacker
Location:
Australia

Posted 01 July 2006 - 12:34 PM

Hi,Im not very good with hex so im starting basic pallet hacking using hivepal,I found some of the hex adresses for the pallets but im wondering does anyone know the hex adresses ofHypersonicSupertailsSuperknucklesHyperknucklesthanks.

#9 User is offline   Johnny_Tsunami

Icon
Posts:
135
Joined:
10-January 06
Gender:
Male
Country:
United States
Interest:
General Fan

Posted 01 July 2006 - 03:49 PM

View PostUnspoken, on Jul 1 2006, 01:34 PM, said:

Hi,Im not very good with hex so im starting basic pallet hacking using hivepal,I found some of the hex adresses for the pallets but im wondering does anyone know the hex adresses ofHypersonicSupertailsSuperknucklesHyperknucklesthanks.
damn, nemesis' site is gone! that's a loss...did anyone make copies of his stuff? since i haven't seen him around in a long time...anyways, you might want to check over at the hacking cult. And I was going to direct you to Nemesis' site, but it's apparantly gone.

#10 User is offline   rika_chou

Icon
Posts:
288
Joined:
04-January 06
Gender:
Female
Interest:
Hacker
Location:
Fairy Land

Posted 02 July 2006 - 12:11 AM

View PostJohnny_Tsunami, on Jul 1 2006, 04:49 PM, said:

Hi,Im not very good with hex so im starting basic pallet hacking using hivepal,I found some of the hex adresses for the pallets but im wondering does anyone know the hex adresses ofHypersonicSupertailsSuperknucklesHyperknucklesthanks.
damn, nemesis' site is gone! that's a loss...did anyone make copies of his stuff? since i haven't seen him around in a long time...anyways, you might want to check over at the hacking cult. And I was going to direct you to Nemesis' site, but it's apparantly gone.[/quote]http://info.sonicret...y_Hacking_GuideLook at bottom of the page for Nemesis goodness.

This post has been edited by rika_chou: 02 July 2006 - 12:12 AM


#11 User is offline   Unspoken

Icon
Posts:
57
Joined:
01-July 06
Gender:
Male
Country:
Australia
Interest:
Hacker
Location:
Australia

Posted 02 July 2006 - 08:19 AM

Thanks for the replys guys and thanks for the non abusive behavior,so sick of sites calling me a noob and so on. :)

#12 User is offline   Gen

  • HOOOOOOOOOOOOOOOOOO~
Icon
Posts:
1,283
Joined:
31-December 05
Gender:
Male
Country:
United States
Interest:
LOVES FRANZ'S PULSATING MEGA COCK
Location:
Hank Hill's propane filled narrow urethra

Posted 02 July 2006 - 08:42 AM

You got lucky as far as the non abusive behaviour.

#13 User is offline   Unspoken

Icon
Posts:
57
Joined:
01-July 06
Gender:
Male
Country:
Australia
Interest:
Hacker
Location:
Australia

Posted 03 July 2006 - 04:57 AM

Although his guides have some usefull info there lacking the palletts I desire,does anyone have any clue as to these adresses?

#14 User is offline   Unspoken

Icon
Posts:
57
Joined:
01-July 06
Gender:
Male
Country:
Australia
Interest:
Hacker
Location:
Australia

Posted 03 July 2006 - 10:46 AM

Well still looking for hyper sonics pallett but have found the rest.

This post has been edited by Unspoken: 07 July 2006 - 11:02 AM


#15 User is offline   ??UnKnOwN??

Icon
Posts:
12
Joined:
17-June 06
Gender:
Male
Country:
United States
Interest:
General Fan

Posted 03 July 2006 - 09:00 PM

Anybody got a 100% complete Sonic Heroes PC Save? :D

#16 User is offline   lllsondowlll

  • dedicated modder
Icon
Posts:
135
Joined:
06-June 06
Gender:
Male
Interest:
Hacker

Posted 04 July 2006 - 03:13 AM

View Post??UnKnOwN??, on Jul 3 2006, 09:00 PM, said:

Anybody got a 100% complete Sonic Heroes PC Save? :D
uh just use memory editor's level select if thats what your tring to do. unless you just want to "play" the completed game.

#17 User is offline   ??UnKnOwN??

Icon
Posts:
12
Joined:
17-June 06
Gender:
Male
Country:
United States
Interest:
General Fan

Posted 04 July 2006 - 08:21 AM

I just recently got the PC version and I just don't want to do everything all over again. I completed it on the Gamecube, just really don't want to do it all over because it's annoying. D:

#18 User is offline   Herman2000

Icon
Posts:
66
Joined:
04-July 06
Gender:
Male
Country:
Germany
Interest:
Theorist
Location:
Dresden, Saxony, Germany

Posted 04 July 2006 - 02:48 PM

View Postdivx2k60, on Jun 19 2006, 07:47 PM, said:

A problem related with ADX's (Custom music) in Sonic Adventure 2to prevent old topic bumping, answer it here plz, thxSA2 ADX Correct importing, Fixing the music loops
Even though you're problem is pretty old (relativ), I've got a solution, which I'll post here:first, encode your wave-file normally without any extra options when using adxencd.exe... then you need to write down the places where the loop for the song starts (e. g. for the song Heavy Dog from Shadow the Hedgehog after 93 seconds) and where the song has to jump to (e. g. for Heavy Dog after 11 seconds)...Then you've got to look at the data given by the song after converting it... somewhere at the bottom it should say "samples" (e. G. 5897342 smpls) and how many samples are the whole song... then you've got to calculate like this:to get the sample point for the loop end (the point where the sng shall replay) you first have to do this:songs max. sample-count/song time*loop start point (which is in this example 93 seconds)=[A]the same goes for the loop jump point, here you do it like this:songs max. sample-count/song time*loop jump point (in this example the 11 seconds)= then you enter the following:adxencd.exe [filename] -lps -lpe[A] (insert the calculated values and no, there's no space between lps or -lbe[A]...)Hope this helped some people...

#19 User is offline   Unspoken

Icon
Posts:
57
Joined:
01-July 06
Gender:
Male
Country:
Australia
Interest:
Hacker
Location:
Australia

Posted 07 July 2006 - 07:12 PM

I want to make a Sonic and Shadow hack,Shadow to replace tails but im using Sonic sprite but tails sprite box is to small. Is there anyway of changing the tile size?

#20 User is offline   Techokami

  • SONIC MEETS DAVID THE GNOME
Icon
Posts:
332
Joined:
02-January 06
Gender:
Male
Country:
United States
Interest:
Hacker
Location:
Hacking CulT

Posted 07 July 2006 - 07:39 PM

Can someone please give me a hand with the Nintendo DS model format? It's a BMD variant; looking at it in a hex editor shows plaintext labels and shit. I just need to figure out how to take this format and go to something universal like OBJ. This will result in Sonic Rush model rips. A model from Rush can be grabbed here.

  • (12 Pages)
  • +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

1 User(s) are reading this topic
0 members, 1 guests, 0 anonymous users