I just noticed I got linked from http://www.unseen64.net/, mad props =D
Coded Arms sites:
1) Original Official Game site: (Much more "get to know the developers" friendly)
http://www.konami.jp/gs/game/coded_arms/psp/
2) Redesigned Official Game site: (Much more interested in selling the damn thing - pure consumer sale site)
http://www.konami-data.com/officialsites/codedarms/
3) Japanese game site over viewing the game (features interview with developers):
http://www.watch.impress.co.jp/game/docs/20050516/ca.htm
http://www.watch.impress.co.jp/game/docs/20050607/cam.htm
http://www.watch.impress.co.jp/game/docs/20050621/ca01.htm
http://www.watch.impress.co.jp/game/docs/20050621/ca02.htm
http://www.watch.impress.co.jp/game/docs/20050622/ca.htm
http://www.watch.impress.co.jp/game/docs/20050623/ca.htm
---------------------------

Coded Arms is an interesting game since it was Konami's first attempt at a Japanese First Person Shooter.
But they fucked it up - big time.

This is one of those games that went from being "like Atlantis" to "caveman" (opposite of how the development cycle is supposed to go)
The game first started off with the tentative title "Exploration Based Horror FPS"

Here one can see a video of the game in its very early stages:
http://sanik.hacking-cult.org/PSPJapan_Kon...3_01_wmvlow.wmv
The game originally had fully human made levels, as well as outside levels in the urban environment.
It even had totally different bosses from the final.
The HUD was very different as well.

Here one can see a shot from the video - showing the outdoor level as well as the simple HUD scheme.
The zoom in scope design of the sniper-rifle was different as well
Early Concept:

Final:

Well how did Konami fuck shit up?
Simple, they removed the human designed maps in favour of randomly generated levels which generate a map out of "40 slices" or so.'
Since this game takes place in a VR room, they prolly thought, "Hey, wouldn't it be more realistic if the computer GENERATED its own maps?"
Yes it would, but too bad the computer generated maps suck balls
"People play the same level in Tetris over and over again without getting bored, let's make an FPS like that!" *sigh*
They also cheapened the final product by *drum roll* using a trailer for the game as the intro to the game.
(Talk about lack of creativity for the intro-menu system)
Anyways, the shots above are from the early-concept version
Here's a shot of the Beta (after they had implemented the randomly generated levels)

The HUD in the Beta is totally different from the final:

Another difference in the Beta from the Final is that there are no doors in the Beta (or at least the doors opened once and would never close again)
This wasn't all so bad because the levels would feel like one map then - instead of sections of rooms connected together by random pathways
Also - when enemies died, the death animation lacked the numeric outline as seen in the Final

Beta death outline

Final death outline
Another difference in the Beta from the Final is that one of the powerups has a different look (but I've never seen that power up picked up to know which one it is)

I've written tools to disassemble the game data in the retail version, in search of Beta material, but they really "cleaned" the game data up pretty nicely.
No sign of unused levels or features.
This game has won many awards from websites, such as being on the list of the top-10 biggest hypes that flopped - badly
There was a sequal to this game called Contagion on the PSP, but it wasn't designed by Konami which is why the art style in the second becomes much more Western
Konami was supposed to do a PS3 Coded Arms called Assault, but that got canceled
It had nothing to do with the PSP storylines
http://www.youtube.com/watch?v=KoIFrQbkhD4
I wonder if any one of you who knows Japanese, might want to take up the mission of hunting this early-concept version down
-----------------------------------------------------------
For those of you who have trouble progressing in this game, here's an infinite health RAM patch I wrote (Single Player - USA):
CODE
//NitePR
#!!Infinite Health (SP)
0x00118CE4 0x3c080880
0x00118CE8 0x25080000
0x00118CEC 0x3c090180
0x00118CF0 0x25290000
0x00118CF4 0x00885023
0x00118CF8 0x05400007
0x00118CFC 0x00000000
0x00118D00 0x01495023
0x00118D04 0x1d400004
0x00118D08 0x00000000
0x00118D0c 0x3c084347
0x00118D10 0x25080000
0x00118D14 0xac880188
0x00118D18 0x03e00008
0x00118D1c 0x00000000
0x0012E5E4 0x3c0209bd
0x0012E5e8 0x24429074
0x0012E5ec 0x8c430000
0x0012E5f0 0x00602021
0x0012E5f8 0x00000000
//CWCheat
_C1 Infinite Health (SP)
_L 0x20118CE4 0x3c080880
_L 0x20118CE8 0x25080000
_L 0x20118CEC 0x3c090180
_L 0x20118CF0 0x25290000
_L 0x20118CF4 0x00885023
_L 0x20118CF8 0x05400007
_L 0x20118CFC 0x00000000
_L 0x20118D00 0x01495023
_L 0x20118D04 0x1d400004
_L 0x20118D08 0x00000000
_L 0x20118D0c 0x3c084347
_L 0x20118D10 0x25080000
_L 0x20118D14 0xac880188
_L 0x20118D18 0x03e00008
_L 0x20118D1c 0x00000000
_L 0x2012E5E4 0x3c0209bd
_L 0x2012E5e8 0x24429074
_L 0x2012E5ec 0x8c430000
_L 0x2012E5f0 0x00602021
_L 0x2012E5f8 0x00000000
#!!Infinite Health (SP)
0x00118CE4 0x3c080880
0x00118CE8 0x25080000
0x00118CEC 0x3c090180
0x00118CF0 0x25290000
0x00118CF4 0x00885023
0x00118CF8 0x05400007
0x00118CFC 0x00000000
0x00118D00 0x01495023
0x00118D04 0x1d400004
0x00118D08 0x00000000
0x00118D0c 0x3c084347
0x00118D10 0x25080000
0x00118D14 0xac880188
0x00118D18 0x03e00008
0x00118D1c 0x00000000
0x0012E5E4 0x3c0209bd
0x0012E5e8 0x24429074
0x0012E5ec 0x8c430000
0x0012E5f0 0x00602021
0x0012E5f8 0x00000000
//CWCheat
_C1 Infinite Health (SP)
_L 0x20118CE4 0x3c080880
_L 0x20118CE8 0x25080000
_L 0x20118CEC 0x3c090180
_L 0x20118CF0 0x25290000
_L 0x20118CF4 0x00885023
_L 0x20118CF8 0x05400007
_L 0x20118CFC 0x00000000
_L 0x20118D00 0x01495023
_L 0x20118D04 0x1d400004
_L 0x20118D08 0x00000000
_L 0x20118D0c 0x3c084347
_L 0x20118D10 0x25080000
_L 0x20118D14 0xac880188
_L 0x20118D18 0x03e00008
_L 0x20118D1c 0x00000000
_L 0x2012E5E4 0x3c0209bd
_L 0x2012E5e8 0x24429074
_L 0x2012E5ec 0x8c430000
_L 0x2012E5f0 0x00602021
_L 0x2012E5f8 0x00000000


