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Arcane
I was just digging around in Scorched Earth trying to make the second tank the color of the 10th and I came across this stuff running Ida Pro:

CODE
dseg:2408 aTeleporter     db 'Teleporter',0      ; DATA XREF: dseg:1F84o
dseg:2413 aJumpJets       db 'Jump Jets',0       ; DATA XREF: dseg:1F88o
dseg:241D aPopcornBomb    db 'Popcorn Bomb',0    ; DATA XREF: dseg:1F8Co
dseg:2573 aDirtTower      db 'Dirt Tower',0      ; DATA XREF: dseg:200Co
dseg:2594 aPlasmaLaser    db 'Plasma Laser',0    ; DATA XREF: dseg:2018o
dseg:2614 aWarpShield     db 'Warp Shield',0     ; DATA XREF: dseg:2044o
dseg:2620 aTeleportShield db 'Teleport Shield',0 ; DATA XREF: dseg:2048o
dseg:2630 aFlickerShield  db 'Flicker Shield',0  ; DATA XREF: dseg:204Co
dseg:2663 aPatriotMissile db 'Patriot Missiles',0; DATA XREF: dseg:205Co


NONE of the items are in the game. I'm not even sure if they're real weapons that have any functional code or text strings.

The only other place I've seen that has references to these are the xscorch changelogs. Any info?
Phugolz
dude. this is why I love X-Cult. Scorched earth took up a good part of my lunch hours in middle school. Maybe I should download it.
16BT
Scorch was a great game, though these days my damn computer runs too fast for it. I know the game had a few revisions, which one did you find this in?
link343
Very cool discovery. Its nice to find things like this in older games.
Arcane
QUOTE(link343 @ Jul 5 2008, 07:25 AM) [snapback]74639[/snapback]
If anyone wants to play the game, here it is: http://www.megaupload.com/?d=KGHRXM33
For the record, this is version 1.5


what in the hell

why would you do this, the game's legally downloadable off the official site in this same form except not missing files like ORDER.FRM

I mean, I guess it's nice to have a INI file that Windows' DOS emulator completely freaks out on but DOSBOX can use to run the game at 1024x768, but that's nothing you can't do normally..

http://scorch.classicgaming.gamespy.com/ <- there's the official site, with the same version not missing any files/runnable on NTVDM without messing with the INI

QUOTE(16BT @ Jul 4 2008, 06:24 PM) [snapback]74624[/snapback]
Scorch was a great game, though these days my damn computer runs too fast for it. I know the game had a few revisions, which one did you find this in?


1.5. Newest version.

I guess MAYBE these are registered weapons, but I'm not seeing references to them anywhere at all besides here and the xscorch documentation (xscorch being a free port, possibly a reverse engineering project)

There's some other pretty interesting shit in there. For example, the main program functions are referred to by Norse names.

fake edit:

Asgard initializes, if it's zero it jumps to Frondheim, if it's zero it jumps to ragnarok, then the game starts. Could be copy protection?

I'm poking around in it in another window, and.. what in the fuck?

QUOTE
BogoMips (from "bogus" and MIPS) is an unscientific measurement of CPU speed made by the Linux kernel when it boots, to calibrate an internal busy-loop. An oft-quoted definition of the term is "the number of million times per second a processor can do absolutely nothing."


CODE
dseg:1CA6; char aBogomipsLdLd[]
dseg:1CA6 aBogomipsLdLd   db 'BogoMips: %ld %ld',0Ah,0; DATA XREF: sub_2A563+E4o
dseg:1CB9; char aGettingMips[]
dseg:1CB9 aGettingMips    db 'Getting MIPS',0Ah,0; DATA XREF: sub_2A664+19o


This is some weird shit.

edit:

noooooooooooooooooooooo

just got an email back from whicken's company

it is just a few ideas he had :(
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